function lin() { var sp = 0; sp = STACKTOP; STACKTOP = STACKTOP + 136 | 0; c(1); c(2); c(3); HEAP32[sp + 16 >> 2] = 0; HEAP32[sp + 20 >> 2] = 0; lin$1(sp); HEAP32[sp + 8 >> 2] = 0; HEAP32[sp + 12 >> 2] = 0; lin$0(sp); STACKTOP = sp; } function lin2() { var sp = 0; sp = STACKTOP; STACKTOP = STACKTOP + 136 | 0; while (1) { c(1); c(2); HEAP32[sp + 16 >> 2] = 0; HEAP32[sp + 20 >> 2] = 0; lin2$1(sp); HEAP32[sp + 8 >> 2] = 0; HEAP32[sp + 12 >> 2] = 0; lin2$0(sp); } STACKTOP = sp; } function lin3() { var sp = 0; sp = STACKTOP; STACKTOP = STACKTOP + 152 | 0; while (1) { c(1); c(2); c(3); c(4); c(5); c(6); c(7); c(8); c(9); c(10); c(11); c(12); c(13); HEAP32[sp + 8 >> 2] = 0; HEAP32[sp + 12 >> 2] = 0; lin3$0(sp); tempValue = HEAP32[sp + 8 >> 2] | 0; tempInt = HEAP32[sp + 12 >> 2] | 0; tempDouble = +HEAPF32[sp + 12 >> 2]; HEAP32[sp + 8 >> 2] = 0; HEAP32[sp + 12 >> 2] = 0; if ((tempValue | 0) == 6) { STACKTOP = sp; return tempInt | 0; } } STACKTOP = sp; return 20; } function lin4() { var sp = 0; sp = STACKTOP; STACKTOP = STACKTOP + 152 | 0; while (1) { c(1); c(2); c(3); c(4); c(5); c(6); c(7); c(8); c(9); c(10); c(11); c(12); c(13); HEAP32[sp + 8 >> 2] = 0; HEAP32[sp + 12 >> 2] = 0; lin4$0(sp); tempValue = HEAP32[sp + 8 >> 2] | 0; tempInt = HEAP32[sp + 12 >> 2] | 0; tempDouble = +HEAPF32[sp + 12 >> 2]; HEAP32[sp + 8 >> 2] = 0; HEAP32[sp + 12 >> 2] = 0; if ((tempValue | 0) == 1) { break; } } STACKTOP = sp; return 20; } function lin5() { var sp = 0; sp = STACKTOP; STACKTOP = STACKTOP + 152 | 0; while (1) { c(1); c(2); c(3); c(4); c(5); c(6); c(7); c(8); c(9); c(10); c(11); c(12); c(13); HEAP32[sp + 8 >> 2] = 0; HEAP32[sp + 12 >> 2] = 0; lin5$0(sp); tempValue = HEAP32[sp + 8 >> 2] | 0; tempInt = HEAP32[sp + 12 >> 2] | 0; tempDouble = +HEAPF32[sp + 12 >> 2]; HEAP32[sp + 8 >> 2] = 0; HEAP32[sp + 12 >> 2] = 0; if ((tempValue | 0) == 3) { continue; } } STACKTOP = sp; return 20; } function mix() { var sp = 0; sp = STACKTOP; STACKTOP = STACKTOP + 168 | 0; main : while (1) { HEAP32[sp + 16 >> 2] = 0; HEAP32[sp + 20 >> 2] = 0; mix$1(sp); HEAP32[sp + 8 >> 2] = 0; HEAP32[sp + 12 >> 2] = 0; mix$0(sp); tempValue = HEAP32[sp + 8 >> 2] | 0; tempInt = HEAP32[sp + 12 >> 2] | 0; tempDouble = +HEAPF32[sp + 12 >> 2]; HEAP32[sp + 8 >> 2] = 0; HEAP32[sp + 12 >> 2] = 0; if ((tempValue | 0) == 1) { break; } if ((tempValue | 0) == 2) { switch (tempInt | 0) { case 2: { break main; } } } if ((tempValue | 0) == 3) { continue; } if ((tempValue | 0) == 4) { switch (tempInt | 0) { case 3: { continue main; } } } } STACKTOP = sp; return 20; } function vars(x, y) { x = x | 0; y = +y; var sp = 0; sp = STACKTOP; STACKTOP = STACKTOP + 152 | 0; c(1 + (x + y)); c(2 + y * x); c(3 + (x + y)); c(4 + y * x); HEAP32[sp + 8 >> 2] = x; HEAPF32[sp + 16 >> 2] = y; HEAP32[sp + 24 >> 2] = 0; HEAP32[sp + 28 >> 2] = 0; vars$0(sp); STACKTOP = sp; } function vars2(x, y) { x = x | 0; y = +y; var a = 0, b = +0, sp = 0; sp = STACKTOP; STACKTOP = STACKTOP + 152 | 0; a = x + y; b = y * x; a = c(1 + a); b = c(2 + b); a = c(3 + a); HEAP32[sp + 24 >> 2] = a; HEAPF32[sp + 32 >> 2] = b; HEAP32[sp + 40 >> 2] = 0; HEAP32[sp + 44 >> 2] = 0; vars2$0(sp); a = HEAP32[sp + 24 >> 2] | 0; b = +HEAPF32[sp + 32 >> 2]; STACKTOP = sp; } function vars3(x, y) { x = x | 0; y = +y; var a = 0, sp = 0; sp = STACKTOP; STACKTOP = STACKTOP + 160 | 0; a = x + y; a = c(1 + a); a = c(2 + y * x); a = c(3 + a); a = c(4 + y * x); HEAP32[sp + 8 >> 2] = x; HEAPF32[sp + 16 >> 2] = y; HEAP32[sp + 24 >> 2] = a; HEAP32[sp + 32 >> 2] = 0; HEAP32[sp + 36 >> 2] = 0; vars3$0(sp); a = HEAP32[sp + 24 >> 2] | 0; STACKTOP = sp; } function vars4(x, y) { x = x | 0; y = +y; var a = 0, b = +0, sp = 0; sp = STACKTOP; STACKTOP = STACKTOP + 168 | 0; a = x + y; b = y * x; a = c(1 + a); a = c(2 + a); a = c(3 + a); a = c(4 + a); HEAP32[sp + 8 >> 2] = x; HEAP32[sp + 24 >> 2] = a; HEAPF32[sp + 32 >> 2] = b; HEAP32[sp + 40 >> 2] = 0; HEAP32[sp + 44 >> 2] = 0; vars4$0(sp); a = HEAP32[sp + 24 >> 2] | 0; b = +HEAPF32[sp + 32 >> 2]; STACKTOP = sp; } function vars_w_stack(x, y) { x = x | 0; y = +y; var a = 0, b = +0, sp = 0; sp = STACKTOP; STACKTOP = STACKTOP + 208 | 0; HEAP32[sp + 24 >> 2] = x; HEAPF32[sp + 32 >> 2] = y; HEAP32[sp + 40 >> 2] = a; HEAPF32[sp + 48 >> 2] = b; HEAP32[sp + 72 >> 2] = 0; HEAP32[sp + 76 >> 2] = 0; vars_w_stack$1(sp); a = HEAP32[sp + 40 >> 2] | 0; b = +HEAPF32[sp + 48 >> 2]; HEAP32[sp + 40 >> 2] = a; HEAPF32[sp + 48 >> 2] = b; HEAP32[sp + 64 >> 2] = 0; HEAP32[sp + 68 >> 2] = 0; vars_w_stack$0(sp); a = HEAP32[sp + 40 >> 2] | 0; b = +HEAPF32[sp + 48 >> 2]; } function chain() { var helper$0 = 0, sp = 0; sp = STACKTOP; STACKTOP = STACKTOP + 464 | 0; helper$0 = 1; if (helper$0) { helper$0 = 0; if (x == 1) { print(1); } else { helper$0 = 1; } } if (helper$0) { helper$0 = 0; if (x == 2) { print(2); } else { helper$0 = 1; } } HEAP32[sp + 8 >> 2] = helper$0; HEAP32[sp + 48 >> 2] = 0; HEAP32[sp + 52 >> 2] = 0; chain$4(sp); helper$0 = HEAP32[sp + 8 >> 2] | 0; HEAP32[sp + 8 >> 2] = helper$0; HEAP32[sp + 40 >> 2] = 0; HEAP32[sp + 44 >> 2] = 0; chain$3(sp); helper$0 = HEAP32[sp + 8 >> 2] | 0; HEAP32[sp + 8 >> 2] = helper$0; HEAP32[sp + 32 >> 2] = 0; HEAP32[sp + 36 >> 2] = 0; chain$2(sp); helper$0 = HEAP32[sp + 8 >> 2] | 0; HEAP32[sp + 8 >> 2] = helper$0; HEAP32[sp + 24 >> 2] = 0; HEAP32[sp + 28 >> 2] = 0; chain$1(sp); helper$0 = HEAP32[sp + 8 >> 2] | 0; HEAP32[sp + 8 >> 2] = helper$0; HEAP32[sp + 16 >> 2] = 0; HEAP32[sp + 20 >> 2] = 0; chain$0(sp); helper$0 = HEAP32[sp + 8 >> 2] | 0; STACKTOP = sp; } function switchh() { var helper$0 = 0, helper$1 = 0, sp = 0; sp = STACKTOP; STACKTOP = STACKTOP + 296 | 0; helper$0 = 1; helper$1 = x; if (helper$0) { helper$0 = 0; switch (helper$1 | 0) { case 0: { f(0); g(); break; } default: { helper$0 = 1; } } } HEAP32[sp + 8 >> 2] = helper$0; HEAP32[sp + 16 >> 2] = helper$1; HEAP32[sp + 40 >> 2] = 0; HEAP32[sp + 44 >> 2] = 0; switchh$2(sp); helper$0 = HEAP32[sp + 8 >> 2] | 0; tempValue = HEAP32[sp + 40 >> 2] | 0; tempInt = HEAP32[sp + 44 >> 2] | 0; tempDouble = +HEAPF32[sp + 44 >> 2]; HEAP32[sp + 40 >> 2] = 0; HEAP32[sp + 44 >> 2] = 0; if ((tempValue | 0) == 5) { STACKTOP = sp; return; } HEAP32[sp + 8 >> 2] = helper$0; HEAP32[sp + 16 >> 2] = helper$1; HEAP32[sp + 32 >> 2] = 0; HEAP32[sp + 36 >> 2] = 0; switchh$1(sp); helper$0 = HEAP32[sp + 8 >> 2] | 0; if (helper$0) { helper$0 = 0; HEAP32[sp + 16 >> 2] = helper$1; HEAP32[sp + 24 >> 2] = 0; HEAP32[sp + 28 >> 2] = 0; switchh$0(sp); } STACKTOP = sp; } function switchh2() { var helper$0 = 0, helper$1 = 0, sp = 0; sp = STACKTOP; STACKTOP = STACKTOP + 280 | 0; while (1) { helper$0 = 1; helper$1 = x; if (helper$0) { helper$0 = 0; switch (helper$1 | 0) { case 0: f(0); g(); break; default: { helper$0 = 1; } } } HEAP32[sp + 8 >> 2] = helper$0; HEAP32[sp + 16 >> 2] = helper$1; HEAP32[sp + 40 >> 2] = 0; HEAP32[sp + 44 >> 2] = 0; switchh2$2(sp); helper$0 = HEAP32[sp + 8 >> 2] | 0; tempValue = HEAP32[sp + 40 >> 2] | 0; tempInt = HEAP32[sp + 44 >> 2] | 0; tempDouble = +HEAPF32[sp + 44 >> 2]; HEAP32[sp + 40 >> 2] = 0; HEAP32[sp + 44 >> 2] = 0; if ((tempValue | 0) == 5) { STACKTOP = sp; return; } HEAP32[sp + 8 >> 2] = helper$0; HEAP32[sp + 16 >> 2] = helper$1; HEAP32[sp + 32 >> 2] = 0; HEAP32[sp + 36 >> 2] = 0; switchh2$1(sp); helper$0 = HEAP32[sp + 8 >> 2] | 0; if (helper$0) { helper$0 = 0; HEAP32[sp + 16 >> 2] = helper$1; HEAP32[sp + 24 >> 2] = 0; HEAP32[sp + 28 >> 2] = 0; switchh2$0(sp); } } STACKTOP = sp; } function stackSet(x1, x2, x3, x4, x5) { x1 = x1 | 0; x2 = x2 | 0; x3 = x3 | 0; x4 = x4 | 0; x5 = x5 | 0; var sp = 0; sp = STACKTOP; STACKTOP = STACKTOP + 282 | 0; c(1); c(2); c(3); c(4); c(5); c(6); c(7); c(8); c(9); c(10); HEAP32[sp + 66 >> 2] = 0; HEAP32[sp + 70 >> 2] = 0; stackSet$1(sp); HEAP32[sp + 58 >> 2] = 0; HEAP32[sp + 62 >> 2] = 0; stackSet$0(sp); } function lin$0(sp) { sp = sp | 0; c(14); c(15); c(16); c(17); c(18); c(19); c(20); } function lin$1(sp) { sp = sp | 0; c(4); c(5); c(6); c(7); c(8); c(9); c(10); c(11); c(12); c(13); } function lin2$0(sp) { sp = sp | 0; c(14); c(15); c(16); c(17); c(18); c(19); c(20); } function lin2$1(sp) { sp = sp | 0; c(3); c(4); c(5); c(6); c(7); c(8); c(9); c(10); c(11); c(12); c(13); } function lin3$0(sp) { sp = sp | 0; OL : do { c(14); c(15); c(16); c(17); c(18); c(19); c(20); HEAP32[sp + 8 >> 2] = 6; HEAP32[sp + 12 >> 2] = 10; break OL; } while (0); } function lin4$0(sp) { sp = sp | 0; OL : do { c(14); c(15); c(16); c(17); c(18); c(19); c(20); HEAP32[sp + 8 >> 2] = 1; break OL; } while (0); } function lin5$0(sp) { sp = sp | 0; OL : do { c(14); c(15); c(16); c(17); c(18); c(19); c(20); HEAP32[sp + 8 >> 2] = 3; break OL; } while (0); } function mix$0(sp) { sp = sp | 0; OL : do { HEAP32[sp + 8 >> 2] = 2; HEAP32[sp + 12 >> 2] = 2; break OL; c(18); HEAP32[sp + 8 >> 2] = 1; break OL; while (1) { break; } inner : while (1) { break inner; } c(19); HEAP32[sp + 8 >> 2] = 3; break OL; c(20); HEAP32[sp + 8 >> 2] = 4; HEAP32[sp + 12 >> 2] = 3; break OL; } while (0); } function mix$1(sp) { sp = sp | 0; c(1); c(2); c(3); c(4); c(5); c(6); c(7); c(8); c(9); c(10); c(11); c(12); c(13); c(14); c(15); c(16); c(17); } function vars$0(sp) { sp = sp | 0; var x = 0, y = +0; x = HEAP32[sp + 8 >> 2] | 0; y = +HEAPF32[sp + 16 >> 2]; c(5 + (x + y)); c(6 + y * x); c(7 + (x + y)); c(8 + y * x); } function vars2$0(sp) { sp = sp | 0; var b = +0, a = 0; a = HEAP32[sp + 24 >> 2] | 0; b = +HEAPF32[sp + 32 >> 2]; b = c(4 + b); a = c(5 + a); b = c(6 + b); HEAP32[sp + 24 >> 2] = a; HEAPF32[sp + 32 >> 2] = b; } function vars3$0(sp) { sp = sp | 0; var a = 0, y = +0, x = 0; x = HEAP32[sp + 8 >> 2] | 0; y = +HEAPF32[sp + 16 >> 2]; a = HEAP32[sp + 24 >> 2] | 0; a = c(5 + a); a = c(6 + y * x); a = c(7 + a); HEAP32[sp + 24 >> 2] = a; } function vars4$0(sp) { sp = sp | 0; var a = 0, x = 0, b = +0; x = HEAP32[sp + 8 >> 2] | 0; a = HEAP32[sp + 24 >> 2] | 0; b = +HEAPF32[sp + 32 >> 2]; a = c(5 + a); a = c(6 + a); b = c(7 + a + x); HEAP32[sp + 24 >> 2] = a; HEAPF32[sp + 32 >> 2] = b; } function vars_w_stack$0(sp) { sp = sp | 0; var a = 0, b = +0; a = HEAP32[sp + 40 >> 2] | 0; b = +HEAPF32[sp + 48 >> 2]; a = c(5 + a); a = c(6 + a); b = c(7 + a); STACKTOP = sp; HEAP32[sp + 40 >> 2] = a; HEAPF32[sp + 48 >> 2] = b; } function vars_w_stack$1(sp) { sp = sp | 0; var a = 0, x = 0, y = +0, b = +0; x = HEAP32[sp + 24 >> 2] | 0; y = +HEAPF32[sp + 32 >> 2]; a = HEAP32[sp + 40 >> 2] | 0; b = +HEAPF32[sp + 48 >> 2]; a = x + y; b = y * x; a = c(1 + a); a = c(2 + a); a = c(3 + a); a = c(4 + a); HEAP32[sp + 40 >> 2] = a; HEAPF32[sp + 48 >> 2] = b; } function chain$0(sp) { sp = sp | 0; var helper$0 = 0; helper$0 = HEAP32[sp + 8 >> 2] | 0; if (helper$0) { helper$0 = 0; if (x == 12) { print(12); } else { helper$0 = 1; } } if (helper$0) { helper$0 = 0; if (1) { print(99); } else { helper$0 = 1; } } HEAP32[sp + 8 >> 2] = helper$0; } function chain$1(sp) { sp = sp | 0; var helper$0 = 0; helper$0 = HEAP32[sp + 8 >> 2] | 0; if (helper$0) { helper$0 = 0; if (x == 10) { print(10); } else { helper$0 = 1; } } if (helper$0) { helper$0 = 0; if (x == 11) { print(11); } else { helper$0 = 1; } } HEAP32[sp + 8 >> 2] = helper$0; } function chain$2(sp) { sp = sp | 0; var helper$0 = 0; helper$0 = HEAP32[sp + 8 >> 2] | 0; if (helper$0) { helper$0 = 0; if (x == 8) { print(8); } else { helper$0 = 1; } } if (helper$0) { helper$0 = 0; if (x == 9) { print(9); } else { helper$0 = 1; } } HEAP32[sp + 8 >> 2] = helper$0; } function chain$3(sp) { sp = sp | 0; var helper$0 = 0; helper$0 = HEAP32[sp + 8 >> 2] | 0; if (helper$0) { helper$0 = 0; if (x == 6) { print(6); } else { helper$0 = 1; } } if (helper$0) { helper$0 = 0; if (x == 7) { print(7); } else { helper$0 = 1; } } HEAP32[sp + 8 >> 2] = helper$0; } function chain$4(sp) { sp = sp | 0; var helper$0 = 0; helper$0 = HEAP32[sp + 8 >> 2] | 0; if (helper$0) { helper$0 = 0; if (x == 3) { print(3); } else { helper$0 = 1; } } if (helper$0) { helper$0 = 0; if (x == 4) { print(4); } else { helper$0 = 1; } } if (helper$0) { helper$0 = 0; if (x == 5) { print(5); } else { helper$0 = 1; } } HEAP32[sp + 8 >> 2] = helper$0; } function switchh$0(sp) { sp = sp | 0; var helper$1 = 0; helper$1 = HEAP32[sp + 16 >> 2] | 0; switch (helper$1 | 0) { case 4: { f(4); g(); } case 5: { f(5); g(); } case 6: { f(6); g(); } default: { print(9); } } } function switchh$1(sp) { sp = sp | 0; var helper$0 = 0, helper$1 = 0; helper$0 = HEAP32[sp + 8 >> 2] | 0; helper$1 = HEAP32[sp + 16 >> 2] | 0; if (helper$0) { helper$0 = 0; switch (helper$1 | 0) { case 21: case 22: case 23: case 24: case 25: case 26: case 27: case 28: case 29: case 3: { f(3); g(); break; } default: { helper$0 = 1; } } } HEAP32[sp + 8 >> 2] = helper$0; } function switchh$2(sp) { sp = sp | 0; var helper$0 = 0, helper$1 = 0; helper$0 = HEAP32[sp + 8 >> 2] | 0; helper$1 = HEAP32[sp + 16 >> 2] | 0; OL : do { if (helper$0) { helper$0 = 0; switch (helper$1 | 0) { case 1: { f(1); g(); HEAP32[sp + 40 >> 2] = 5; break OL; } default: { helper$0 = 1; } } } if (helper$0) { helper$0 = 0; switch (helper$1 | 0) { case 2: { f(2); g(); break; } default: { helper$0 = 1; } } } } while (0); HEAP32[sp + 8 >> 2] = helper$0; } function switchh2$0(sp) { sp = sp | 0; var helper$1 = 0; helper$1 = HEAP32[sp + 16 >> 2] | 0; switch (helper$1 | 0) { case 4: f(4); g(); case 5: f(5); g(); case 6: f(6); g(); default: print(9); } } function switchh2$1(sp) { sp = sp | 0; var helper$0 = 0, helper$1 = 0; helper$0 = HEAP32[sp + 8 >> 2] | 0; helper$1 = HEAP32[sp + 16 >> 2] | 0; if (helper$0) { helper$0 = 0; switch (helper$1 | 0) { case 21: case 22: case 23: case 24: case 25: case 26: case 27: case 28: case 29: case 3: f(3); g(); break; default: { helper$0 = 1; } } } HEAP32[sp + 8 >> 2] = helper$0; } function switchh2$2(sp) { sp = sp | 0; var helper$0 = 0, helper$1 = 0; helper$0 = HEAP32[sp + 8 >> 2] | 0; helper$1 = HEAP32[sp + 16 >> 2] | 0; OL : do { if (helper$0) { helper$0 = 0; switch (helper$1 | 0) { case 1: f(1); g(); return; default: { helper$0 = 1; } } } if (helper$0) { helper$0 = 0; switch (helper$1 | 0) { case 2: f(2); g(); break; default: { helper$0 = 1; } } } } while (0); HEAP32[sp + 8 >> 2] = helper$0; } function stackSet$0(sp) { sp = sp | 0; c(7); c(8); c(9); c(10); c(11); c(12); c(13); } function stackSet$1(sp) { sp = sp | 0; c(11); c(12); c(13); c(1); c(2); c(3); c(4); c(5); c(6); }