#include #define NO_SDL_GLEXT #include #include #include #include "test_webgl_context_attributes_common.c" int main(int argc, char *argv[]) { checkContextAttributesSupport(); SDL_Init(SDL_INIT_VIDEO); SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); #ifdef AA_ACTIVATED antiAliasingActivated = true; SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1); SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 4); #else SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 0); SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 0); #endif #ifdef DEPTH_ACTIVATED depthActivated = true; SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16); #else SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 0); #endif #ifdef STENCIL_ACTIVATED stencilActivated = true; SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8); #else SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 0); #endif SDL_Surface *screen = SDL_SetVideoMode(WINDOWS_SIZE, WINDOWS_SIZE, 32, SDL_OPENGL); glewInit(); initGlObjects(); draw(); REPORT_RESULT(); return 0; }