#include #include #include #include "test_webgl_context_attributes_common.c" int main(int argc, char *argv[]) { checkContextAttributesSupport(); unsigned int glutDisplayMode = GLUT_RGBA | GLUT_DOUBLE | GLUT_ALPHA; #ifdef AA_ACTIVATED antiAliasingActivated = true; glutDisplayMode |= GLUT_MULTISAMPLE; #endif #ifdef DEPTH_ACTIVATED depthActivated = true; glutDisplayMode |= GLUT_DEPTH; #endif #ifdef STENCIL_ACTIVATED stencilActivated = true; glutDisplayMode |= GLUT_STENCIL; #endif glutInit(&argc, argv); glutInitWindowSize(WINDOWS_SIZE, WINDOWS_SIZE); glutInitDisplayMode(glutDisplayMode); glutCreateWindow("WebGL"); glutDisplayFunc(draw); glewInit(); initGlObjects(); draw(); REPORT_RESULT(); return 0; }