#include #include #include #include "test_webgl_context_attributes_common.c" int nbSamples = 0; int nbDepthBits = 0; int nbStencilBits = 0; int main() { checkContextAttributesSupport(); glfwInit(); #ifdef AA_ACTIVATED antiAliasingActivated = true; nbSamples = 4; #endif #ifdef DEPTH_ACTIVATED depthActivated = true; nbDepthBits = 16; #endif #ifdef STENCIL_ACTIVATED stencilActivated = true; nbStencilBits = 8; #endif glfwOpenWindowHint(GLFW_FSAA_SAMPLES, nbSamples); glfwOpenWindow(WINDOWS_SIZE, WINDOWS_SIZE, 8, 8, 8, 8, nbDepthBits, nbStencilBits, GLFW_WINDOW); glewInit(); initGlObjects(); draw(); glfwTerminate(); REPORT_RESULT(); return 0; }