#include #include #include #include void report_result(int result) { if (result == 0) { printf("Test successful!\n"); } else { printf("Test failed!\n"); } #ifdef REPORT_RESULT REPORT_RESULT(); #endif } static inline const char *emscripten_event_type_to_string(int eventType) { const char *events[] = { "(invalid)", "(none)", "keypress", "keydown", "keyup", "click", "mousedown", "mouseup", "dblclick", "mousemove", "wheel", "resize", "scroll", "blur", "focus", "focusin", "focusout", "deviceorientation", "devicemotion", "orientationchange", "fullscreenchange", "pointerlockchange", "visibilitychange", "touchstart", "touchend", "touchmove", "touchcancel", "gamepadconnected", "gamepaddisconnected", "beforeunload", "batterychargingchange", "batterylevelchange", "webglcontextlost", "webglcontextrestored", "(invalid)" }; ++eventType; if (eventType < 0) eventType = 0; if (eventType >= sizeof(events)/sizeof(events[0])) eventType = sizeof(events)/sizeof(events[0])-1; return events[eventType]; } const char *emscripten_result_to_string(EMSCRIPTEN_RESULT result) { if (result == EMSCRIPTEN_RESULT_SUCCESS) return "EMSCRIPTEN_RESULT_SUCCESS"; if (result == EMSCRIPTEN_RESULT_DEFERRED) return "EMSCRIPTEN_RESULT_DEFERRED"; if (result == EMSCRIPTEN_RESULT_NOT_SUPPORTED) return "EMSCRIPTEN_RESULT_NOT_SUPPORTED"; if (result == EMSCRIPTEN_RESULT_FAILED_NOT_DEFERRED) return "EMSCRIPTEN_RESULT_FAILED_NOT_DEFERRED"; if (result == EMSCRIPTEN_RESULT_INVALID_TARGET) return "EMSCRIPTEN_RESULT_INVALID_TARGET"; if (result == EMSCRIPTEN_RESULT_UNKNOWN_TARGET) return "EMSCRIPTEN_RESULT_UNKNOWN_TARGET"; if (result == EMSCRIPTEN_RESULT_INVALID_PARAM) return "EMSCRIPTEN_RESULT_INVALID_PARAM"; if (result == EMSCRIPTEN_RESULT_FAILED) return "EMSCRIPTEN_RESULT_FAILED"; if (result == EMSCRIPTEN_RESULT_NO_DATA) return "EMSCRIPTEN_RESULT_NO_DATA"; return "Unknown EMSCRIPTEN_RESULT!"; } #define TEST_RESULT(x) if (ret != EMSCRIPTEN_RESULT_SUCCESS) printf("%s returned %s.\n", #x, emscripten_result_to_string(ret)); // The event handler functions can return 1 to suppress the event and disable the default action. That calls event.preventDefault(); // Returning 0 signals that the event was not consumed by the code, and will allow the event to pass on and bubble up normally. EM_BOOL key_callback(int eventType, const EmscriptenKeyboardEvent *e, void *userData) { if (eventType == EMSCRIPTEN_EVENT_KEYPRESS && (!strcmp(e->key, "f") || e->which == 102)) { EmscriptenFullscreenChangeEvent fsce; EMSCRIPTEN_RESULT ret = emscripten_get_fullscreen_status(&fsce); TEST_RESULT(emscripten_get_fullscreen_status); if (!fsce.isFullscreen) { printf("Requesting fullscreen..\n"); ret = emscripten_request_fullscreen(0, 1); TEST_RESULT(emscripten_request_fullscreen); } else { printf("Exiting fullscreen..\n"); ret = emscripten_exit_fullscreen(); TEST_RESULT(emscripten_exit_fullscreen); ret = emscripten_get_fullscreen_status(&fsce); TEST_RESULT(emscripten_get_fullscreen_status); if (fsce.isFullscreen) { fprintf(stderr, "Fullscreen exit did not work!\n"); } } } return 0; } int callCount = 0; EM_BOOL fullscreenchange_callback(int eventType, const EmscriptenFullscreenChangeEvent *e, void *userData) { printf("%s, isFullscreen: %d, fullscreenEnabled: %d, fs element nodeName: \"%s\", fs element id: \"%s\". New size: %dx%d pixels. Screen size: %dx%d pixels.\n", emscripten_event_type_to_string(eventType), e->isFullscreen, e->fullscreenEnabled, e->nodeName, e->id, e->elementWidth, e->elementHeight, e->screenWidth, e->screenHeight); ++callCount; if (callCount == 1) { // Transitioned to fullscreen. if (!e->isFullscreen) { report_result(1); } } else if (callCount == 2) { // Transitioned to windowed, we must be back to the default pixel size 300x150. if (e->isFullscreen || e->elementWidth != 300 || e->elementHeight != 150) { report_result(1); } else { report_result(0); } } return 0; } EM_BOOL mouse_callback(int eventType, const EmscriptenMouseEvent *e, void *userData) { return 0; } int main() { EMSCRIPTEN_RESULT ret = emscripten_set_keypress_callback(0, 0, 1, key_callback); TEST_RESULT(emscripten_set_keypress_callback); ret = emscripten_set_fullscreenchange_callback(0, 0, 1, fullscreenchange_callback); TEST_RESULT(emscripten_set_fullscreenchange_callback); // For Internet Explorer, fullscreen and pointer lock requests cannot be run // from inside keyboard event handlers. Therefore we must register a callback to // mouse events (any other than mousedown) to activate deferred fullscreen/pointerlock // requests to occur for IE. The callback itself can be a no-op. ret = emscripten_set_click_callback(0, 0, 1, mouse_callback); TEST_RESULT(emscripten_set_click_callback); ret = emscripten_set_mousedown_callback(0, 0, 1, mouse_callback); TEST_RESULT(emscripten_set_mousedown_callback); ret = emscripten_set_mouseup_callback(0, 0, 1, mouse_callback); TEST_RESULT(emscripten_set_mouseup_callback); ret = emscripten_set_dblclick_callback(0, 0, 1, mouse_callback); TEST_RESULT(emscripten_set_dblclick_callback); printf("To finish this test, press f to enter fullscreen mode, and then exit it.\n"); printf("On IE, press a mouse key over the canvas after pressing f to activate the fullscreen request event.\n"); /* For the events to function, one must either call emscripten_set_main_loop or enable Module.noExitRuntime by some other means. Otherwise the application will exit after leaving main(), and the atexit handlers will clean up all event hooks (by design). */ EM_ASM(Module['noExitRuntime'] = true); return 0; }