#include #include #include #include static inline const char *emscripten_event_type_to_string(int eventType) { const char *events[] = { "(invalid)", "(none)", "keypress", "keydown", "keyup", "click", "mousedown", "mouseup", "dblclick", "mousemove", "wheel", "resize", "scroll", "blur", "focus", "focusin", "focusout", "deviceorientation", "devicemotion", "orientationchange", "fullscreenchange", "pointerlockchange", "visibilitychange", "touchstart", "touchend", "touchmove", "touchcancel", "gamepadconnected", "gamepaddisconnected", "beforeunload", "batterychargingchange", "batterylevelchange", "webglcontextlost", "webglcontextrestored", "(invalid)" }; ++eventType; if (eventType < 0) eventType = 0; if (eventType >= sizeof(events)/sizeof(events[0])) eventType = sizeof(events)/sizeof(events[0])-1; return events[eventType]; } const char *emscripten_result_to_string(EMSCRIPTEN_RESULT result) { if (result == EMSCRIPTEN_RESULT_SUCCESS) return "EMSCRIPTEN_RESULT_SUCCESS"; if (result == EMSCRIPTEN_RESULT_DEFERRED) return "EMSCRIPTEN_RESULT_DEFERRED"; if (result == EMSCRIPTEN_RESULT_NOT_SUPPORTED) return "EMSCRIPTEN_RESULT_NOT_SUPPORTED"; if (result == EMSCRIPTEN_RESULT_FAILED_NOT_DEFERRED) return "EMSCRIPTEN_RESULT_FAILED_NOT_DEFERRED"; if (result == EMSCRIPTEN_RESULT_INVALID_TARGET) return "EMSCRIPTEN_RESULT_INVALID_TARGET"; if (result == EMSCRIPTEN_RESULT_UNKNOWN_TARGET) return "EMSCRIPTEN_RESULT_UNKNOWN_TARGET"; if (result == EMSCRIPTEN_RESULT_INVALID_PARAM) return "EMSCRIPTEN_RESULT_INVALID_PARAM"; if (result == EMSCRIPTEN_RESULT_FAILED) return "EMSCRIPTEN_RESULT_FAILED"; if (result == EMSCRIPTEN_RESULT_NO_DATA) return "EMSCRIPTEN_RESULT_NO_DATA"; return "Unknown EMSCRIPTEN_RESULT!"; } #define TEST_RESULT(x) if (ret != EMSCRIPTEN_RESULT_SUCCESS) printf("%s returned %s.\n", #x, emscripten_result_to_string(ret)); // The event handler functions can return 1 to suppress the event and disable the default action. That calls event.preventDefault(); // Returning 0 signals that the event was not consumed by the code, and will allow the event to pass on and bubble up normally. EM_BOOL key_callback(int eventType, const EmscriptenKeyboardEvent *e, void *userData) { printf("%s, key: \"%s\", code: \"%s\", location: %lu,%s%s%s%s repeat: %d, locale: \"%s\", char: \"%s\", charCode: %lu, keyCode: %lu, which: %lu\n", emscripten_event_type_to_string(eventType), e->key, e->code, e->location, e->ctrlKey ? " CTRL" : "", e->shiftKey ? " SHIFT" : "", e->altKey ? " ALT" : "", e->metaKey ? " META" : "", e->repeat, e->locale, e->charValue, e->charCode, e->keyCode, e->which); if (eventType == EMSCRIPTEN_EVENT_KEYPRESS && (!strcmp(e->key, "f") || e->which == 102)) { EmscriptenFullscreenChangeEvent fsce; EMSCRIPTEN_RESULT ret = emscripten_get_fullscreen_status(&fsce); TEST_RESULT(emscripten_get_fullscreen_status); if (!fsce.isFullscreen) { printf("Requesting fullscreen..\n"); ret = emscripten_request_fullscreen(0, 1); TEST_RESULT(emscripten_request_fullscreen); } else { printf("Exiting fullscreen..\n"); ret = emscripten_exit_fullscreen(); TEST_RESULT(emscripten_exit_fullscreen); ret = emscripten_get_fullscreen_status(&fsce); TEST_RESULT(emscripten_get_fullscreen_status); if (fsce.isFullscreen) { fprintf(stderr, "Fullscreen exit did not work!\n"); } } } if (eventType == EMSCRIPTEN_EVENT_KEYPRESS && (!strcmp(e->key, "p") || e->which == 112)) { EmscriptenPointerlockChangeEvent plce; EMSCRIPTEN_RESULT ret = emscripten_get_pointerlock_status(&plce); TEST_RESULT(emscripten_get_pointerlock_status); if (!plce.isActive) { printf("Requesting pointer lock..\n"); ret = emscripten_request_pointerlock(0, 1); TEST_RESULT(emscripten_request_pointerlock); } else { printf("Exiting pointer lock..\n"); ret = emscripten_exit_pointerlock(); TEST_RESULT(emscripten_exit_pointerlock); ret = emscripten_get_pointerlock_status(&plce); TEST_RESULT(emscripten_get_pointerlock_status); if (plce.isActive) { fprintf(stderr, "Pointer lock exit did not work!\n"); } } } return 0; } EM_BOOL mouse_callback(int eventType, const EmscriptenMouseEvent *e, void *userData) { printf("%s, screen: (%ld,%ld), client: (%ld,%ld),%s%s%s%s button: %hu, buttons: %hu, movement: (%ld,%ld), canvas: (%ld,%ld)\n", emscripten_event_type_to_string(eventType), e->screenX, e->screenY, e->clientX, e->clientY, e->ctrlKey ? " CTRL" : "", e->shiftKey ? " SHIFT" : "", e->altKey ? " ALT" : "", e->metaKey ? " META" : "", e->button, e->buttons, e->movementX, e->movementY, e->canvasX, e->canvasY); return 0; } EM_BOOL wheel_callback(int eventType, const EmscriptenWheelEvent *e, void *userData) { printf("%s, screen: (%ld,%ld), client: (%ld,%ld),%s%s%s%s button: %hu, buttons: %hu, canvas: (%ld,%ld), delta:(%g,%g,%g), deltaMode:%lu\n", emscripten_event_type_to_string(eventType), e->mouse.screenX, e->mouse.screenY, e->mouse.clientX, e->mouse.clientY, e->mouse.ctrlKey ? " CTRL" : "", e->mouse.shiftKey ? " SHIFT" : "", e->mouse.altKey ? " ALT" : "", e->mouse.metaKey ? " META" : "", e->mouse.button, e->mouse.buttons, e->mouse.canvasX, e->mouse.canvasY, (float)e->deltaX, (float)e->deltaY, (float)e->deltaZ, e->deltaMode); return 0; } EM_BOOL uievent_callback(int eventType, const EmscriptenUiEvent *e, void *userData) { printf("%s, detail: %ld, document.body.client size: (%d,%d), window.inner size: (%d,%d), scrollPos: (%d, %d)\n", emscripten_event_type_to_string(eventType), e->detail, e->documentBodyClientWidth, e->documentBodyClientHeight, e->windowInnerWidth, e->windowInnerHeight, e->scrollTop, e->scrollLeft); return 0; } EM_BOOL focusevent_callback(int eventType, const EmscriptenFocusEvent *e, void *userData) { printf("%s, nodeName: \"%s\", id: \"%s\"\n", emscripten_event_type_to_string(eventType), e->nodeName, e->id[0] == '\0' ? "(empty string)" : e->id); return 0; } EM_BOOL deviceorientation_callback(int eventType, const EmscriptenDeviceOrientationEvent *e, void *userData) { printf("%s, (%g, %g, %g)\n", emscripten_event_type_to_string(eventType), e->alpha, e->beta, e->gamma); return 0; } EM_BOOL devicemotion_callback(int eventType, const EmscriptenDeviceMotionEvent *e, void *userData) { printf("%s, accel: (%g, %g, %g), accelInclGravity: (%g, %g, %g), rotationRate: (%g, %g, %g)\n", emscripten_event_type_to_string(eventType), e->accelerationX, e->accelerationY, e->accelerationZ, e->accelerationIncludingGravityX, e->accelerationIncludingGravityY, e->accelerationIncludingGravityZ, e->rotationRateAlpha, e->rotationRateBeta, e->rotationRateGamma); return 0; } EM_BOOL orientationchange_callback(int eventType, const EmscriptenOrientationChangeEvent *e, void *userData) { printf("%s, orientationAngle: %d, orientationIndex: %d\n", emscripten_event_type_to_string(eventType), e->orientationAngle, e->orientationIndex); return 0; } EM_BOOL fullscreenchange_callback(int eventType, const EmscriptenFullscreenChangeEvent *e, void *userData) { printf("%s, isFullscreen: %d, fullscreenEnabled: %d, fs element nodeName: \"%s\", fs element id: \"%s\"\n", emscripten_event_type_to_string(eventType), e->isFullscreen, e->fullscreenEnabled, e->nodeName, e->id); return 0; } EM_BOOL pointerlockchange_callback(int eventType, const EmscriptenPointerlockChangeEvent *e, void *userData) { printf("%s, isActive: %d, pointerlock element nodeName: \"%s\", id: \"%s\"\n", emscripten_event_type_to_string(eventType), e->isActive, e->nodeName, e->id); return 0; } EM_BOOL visibilitychange_callback(int eventType, const EmscriptenVisibilityChangeEvent *e, void *userData) { printf("%s, hidden: %d, visibilityState: %d\n", emscripten_event_type_to_string(eventType), e->hidden, e->visibilityState); return 0; } EM_BOOL touch_callback(int eventType, const EmscriptenTouchEvent *e, void *userData) { printf("%s, numTouches: %d %s%s%s%s\n", emscripten_event_type_to_string(eventType), e->numTouches, e->ctrlKey ? " CTRL" : "", e->shiftKey ? " SHIFT" : "", e->altKey ? " ALT" : "", e->metaKey ? " META" : ""); for(int i = 0; i < e->numTouches; ++i) { const EmscriptenTouchPoint *t = &e->touches[i]; printf(" %ld: screen: (%ld,%ld), client: (%ld,%ld), page: (%ld,%ld), isChanged: %d, onTarget: %d, canvas: (%ld, %ld)\n", t->identifier, t->screenX, t->screenY, t->clientX, t->clientY, t->pageX, t->pageY, t->isChanged, t->onTarget, t->canvasX, t->canvasY); } return 0; } EM_BOOL gamepad_callback(int eventType, const EmscriptenGamepadEvent *e, void *userData) { printf("%s: timeStamp: %g, connected: %d, index: %ld, numAxes: %d, numButtons: %d, id: \"%s\", mapping: \"%s\"\n", eventType != 0 ? emscripten_event_type_to_string(eventType) : "Gamepad state", e->timestamp, e->connected, e->index, e->numAxes, e->numButtons, e->id, e->mapping); if (e->connected) { for(int i = 0; i < e->numAxes; ++i) printf("Axis %d: %g\n", i, e->axis[i]); for(int i = 0; i < e->numButtons; ++i) printf("Button %d: Digital: %d, Analog: %g\n", i, e->digitalButton[i], e->analogButton[i]); } return 0; } const char *beforeunload_callback(int eventType, const void *reserved, void *userData) { #ifdef REPORT_RESULT return ""; // For test harness, don't show a confirmation dialog to not block and keep the test runner automated. #else return "Do you really want to leave the page?"; #endif } void formatTime(char *str, int seconds) { int h = seconds / (60*60); seconds -= h*60*60; int m = seconds / 60; seconds -= m*60; if (h > 0) { sprintf(str, "%dh:%02dm:%02ds", h, m, seconds); } else { sprintf(str, "%02dm:%02ds", m, seconds); } } EM_BOOL battery_callback(int eventType, const EmscriptenBatteryEvent *e, void *userData) { char t1[64]; formatTime(t1, (int)e->chargingTime); char t2[64]; formatTime(t2, (int)e->dischargingTime); printf("%s: chargingTime: %s, dischargingTime: %s, level: %g%%, charging: %d\n", emscripten_event_type_to_string(eventType), t1, t2, e->level*100, e->charging); return 0; } EM_BOOL webglcontext_callback(int eventType, const void *reserved, void *userData) { printf("%s.\n", emscripten_event_type_to_string(eventType)); return 0; } EmscriptenGamepadEvent prevState[32]; int prevNumGamepads = 0; void mainloop() { int numGamepads = emscripten_get_num_gamepads(); if (numGamepads != prevNumGamepads) { if (numGamepads == EMSCRIPTEN_RESULT_NOT_SUPPORTED) { printf("emscripten_get_num_gamepads returned EMSCRIPTEN_RESULT_NOT_SUPPORTED.\n"); emscripten_cancel_main_loop(); return; } else { printf("Number of connected gamepads: %d\n", numGamepads); } prevNumGamepads = numGamepads; } for(int i = 0; i < numGamepads && i < 32; ++i) { EmscriptenGamepadEvent ge; int failed = emscripten_get_gamepad_status(i, &ge); if (!failed) { int g = ge.index; for(int j = 0; j < ge.numAxes; ++j) { if (ge.axis[j] != prevState[g].axis[j]) printf("Gamepad %d, axis %d: %g\n", g, j, ge.axis[j]); } for(int j = 0; j < ge.numButtons; ++j) { if (ge.analogButton[j] != prevState[g].analogButton[j] || ge.digitalButton[j] != prevState[g].digitalButton[j]) printf("Gamepad %d, button %d: Digital: %d, Analog: %g\n", g, j, ge.digitalButton[j], ge.analogButton[j]); } prevState[g] = ge; } } } #ifdef REPORT_RESULT void report_result(void *arg) { int result = 0; REPORT_RESULT(); } #endif int main() { EMSCRIPTEN_RESULT ret = emscripten_set_keypress_callback(0, 0, 1, key_callback); TEST_RESULT(emscripten_set_keypress_callback); ret = emscripten_set_keydown_callback(0, 0, 1, key_callback); TEST_RESULT(emscripten_set_keydown_callback); ret = emscripten_set_keyup_callback(0, 0, 1, key_callback); TEST_RESULT(emscripten_set_keyup_callback); ret = emscripten_set_click_callback(0, 0, 1, mouse_callback); TEST_RESULT(emscripten_set_click_callback); ret = emscripten_set_mousedown_callback(0, 0, 1, mouse_callback); TEST_RESULT(emscripten_set_mousedown_callback); ret = emscripten_set_mouseup_callback(0, 0, 1, mouse_callback); TEST_RESULT(emscripten_set_mouseup_callback); ret = emscripten_set_dblclick_callback(0, 0, 1, mouse_callback); TEST_RESULT(emscripten_set_dblclick_callback); ret = emscripten_set_mousemove_callback(0, 0, 1, mouse_callback); TEST_RESULT(emscripten_set_mousemove_callback); ret = emscripten_set_wheel_callback(0, 0, 1, wheel_callback); TEST_RESULT(emscripten_set_wheel_callback); ret = emscripten_set_resize_callback(0, 0, 1, uievent_callback); TEST_RESULT(emscripten_set_resize_callback); ret = emscripten_set_scroll_callback(0, 0, 1, uievent_callback); TEST_RESULT(emscripten_set_scroll_callback); ret = emscripten_set_blur_callback(0, 0, 1, focusevent_callback); TEST_RESULT(emscripten_set_blur_callback); ret = emscripten_set_focus_callback(0, 0, 1, focusevent_callback); TEST_RESULT(emscripten_set_focus_callback); ret = emscripten_set_focusin_callback(0, 0, 1, focusevent_callback); TEST_RESULT(emscripten_set_focusin_callback); ret = emscripten_set_focusout_callback(0, 0, 1, focusevent_callback); TEST_RESULT(emscripten_set_focusout_callback); ret = emscripten_set_deviceorientation_callback(0, 1, deviceorientation_callback); TEST_RESULT(emscripten_set_deviceorientation_callback); ret = emscripten_set_devicemotion_callback(0, 1, devicemotion_callback); TEST_RESULT(emscripten_set_devicemotion_callback); ret = emscripten_set_orientationchange_callback(0, 1, orientationchange_callback); TEST_RESULT(emscripten_set_orientationchange_callback); // Test the polling of orientation. EmscriptenOrientationChangeEvent oce; ret = emscripten_get_orientation_status(&oce); TEST_RESULT(emscripten_get_orientation_status); if (ret == EMSCRIPTEN_RESULT_SUCCESS) { printf("The current orientation is:\n"); orientationchange_callback(EMSCRIPTEN_EVENT_ORIENTATIONCHANGE, &oce, 0); } int newOrientation = (oce.orientationIndex == EMSCRIPTEN_ORIENTATION_PORTRAIT_PRIMARY || oce.orientationIndex == EMSCRIPTEN_ORIENTATION_PORTRAIT_SECONDARY) ? EMSCRIPTEN_ORIENTATION_LANDSCAPE_PRIMARY : EMSCRIPTEN_ORIENTATION_PORTRAIT_PRIMARY; // Test locking of orientation. ret = emscripten_lock_orientation(newOrientation); TEST_RESULT(emscripten_lock_orientation); if (ret == EMSCRIPTEN_RESULT_SUCCESS) { printf("Locked orientation to state %d.\n", newOrientation); } ret = emscripten_get_orientation_status(&oce); TEST_RESULT(emscripten_get_orientation_status); if (ret == EMSCRIPTEN_RESULT_SUCCESS) { printf("The current orientation is after locking:\n"); orientationchange_callback(18, &oce, 0); } ret = emscripten_unlock_orientation(); TEST_RESULT(emscripten_unlock_orientation); if (ret == EMSCRIPTEN_RESULT_SUCCESS) { printf("Unlocked orientation.\n"); } EmscriptenFullscreenChangeEvent fsce; ret = emscripten_get_fullscreen_status(&fsce); TEST_RESULT(emscripten_get_fullscreen_status); if (ret == EMSCRIPTEN_RESULT_SUCCESS) { printf("The current fullscreen status is:\n"); fullscreenchange_callback(EMSCRIPTEN_EVENT_FULLSCREENCHANGE, &fsce, 0); } ret = emscripten_set_fullscreenchange_callback(0, 0, 1, fullscreenchange_callback); TEST_RESULT(emscripten_set_fullscreenchange_callback); // These won't do anything, since fullscreen must be requested in an event handler, // but call these anyways to confirm that they don't crash in an exception in the test suite. ret = emscripten_request_fullscreen(0, 1); TEST_RESULT(emscripten_request_fullscreen); ret = emscripten_exit_fullscreen(); TEST_RESULT(emscripten_exit_fullscreen); EmscriptenPointerlockChangeEvent plce; ret = emscripten_get_pointerlock_status(&plce); TEST_RESULT(emscripten_get_pointerlock_status); if (ret == EMSCRIPTEN_RESULT_SUCCESS) { printf("The current pointerlock status is:\n"); pointerlockchange_callback(EMSCRIPTEN_EVENT_POINTERLOCKCHANGE, &plce, 0); } ret = emscripten_set_pointerlockchange_callback(0, 0, 1, pointerlockchange_callback); TEST_RESULT(emscripten_set_pointerlockchange_callback); // These won't do anything, since pointer lock must be requested in an event handler, // but call these anyways to confirm that they don't crash in an exception in the test suite. ret = emscripten_request_pointerlock(0, 1); TEST_RESULT(emscripten_request_pointerlock); ret = emscripten_exit_pointerlock(); TEST_RESULT(emscripten_exit_pointerlock); int vibratePattern[] = { 150, 500, 300, 500, 450 }; ret = emscripten_vibrate_pattern(vibratePattern, sizeof(vibratePattern)/sizeof(vibratePattern[0])); TEST_RESULT(emscripten_vibrate_pattern); EmscriptenVisibilityChangeEvent vce; ret = emscripten_get_visibility_status(&vce); TEST_RESULT(emscripten_get_visibility_status); if (ret == EMSCRIPTEN_RESULT_SUCCESS) { printf("Current visibility status:\n"); visibilitychange_callback(EMSCRIPTEN_EVENT_VISIBILITYCHANGE, &vce, 0); } ret = emscripten_set_visibilitychange_callback(0, 1, visibilitychange_callback); TEST_RESULT(emscripten_set_visibilitychange_callback); ret = emscripten_set_touchstart_callback(0, 0, 1, touch_callback); TEST_RESULT(emscripten_set_touchstart_callback); ret = emscripten_set_touchend_callback(0, 0, 1, touch_callback); TEST_RESULT(emscripten_set_touchend_callback); ret = emscripten_set_touchmove_callback(0, 0, 1, touch_callback); TEST_RESULT(emscripten_set_touchmove_callback); ret = emscripten_set_touchcancel_callback(0, 0, 1, touch_callback); TEST_RESULT(emscripten_set_touchcancel_callback); ret = emscripten_set_gamepadconnected_callback(0, 1, gamepad_callback); TEST_RESULT(emscripten_set_gamepadconnected_callback); ret = emscripten_set_gamepaddisconnected_callback(0, 1, gamepad_callback); TEST_RESULT(emscripten_set_gamepaddisconnected_callback); emscripten_set_main_loop(mainloop, 10, 0); ret = emscripten_set_beforeunload_callback(0, beforeunload_callback); TEST_RESULT(emscripten_set_beforeunload_callback); ret = emscripten_set_batterychargingchange_callback(0, battery_callback); TEST_RESULT(emscripten_set_batterychargingchange_callback); ret = emscripten_set_batterylevelchange_callback(0, battery_callback); TEST_RESULT(emscripten_set_batterylevelchange_callback); EmscriptenBatteryEvent bs; ret = emscripten_get_battery_status(&bs); TEST_RESULT(emscripten_get_battery_status); if (ret == EMSCRIPTEN_RESULT_SUCCESS) { printf("Current battery status:\n"); battery_callback(EMSCRIPTEN_EVENT_BATTERYLEVELCHANGE, &bs, 0); } ret = emscripten_set_webglcontextlost_callback(0, 0, 1, webglcontext_callback); TEST_RESULT(emscripten_set_webglcontextlost_callback); ret = emscripten_set_webglcontextrestored_callback(0, 0, 1, webglcontext_callback); TEST_RESULT(emscripten_set_webglcontextrestored_callback); /* For the events to function, one must either call emscripten_set_main_loop or enable Module.noExitRuntime by some other means. Otherwise the application will exit after leaving main(), and the atexit handlers will clean up all event hooks (by design). */ EM_ASM(Module['noExitRuntime'] = true); #ifdef REPORT_RESULT // Keep the page running for a moment. emscripten_async_call(report_result, 0, 5000); #endif return 0; }