#include #include #include #include #include int result = 1; SDL_Surface *screen = 0; int inFullscreen = 0; int wasFullscreen = 0; void render() { int width, height, isfs; emscripten_get_canvas_size(&width, &height, &isfs); SDL_Rect rect = { 0, 0, width, height }; SDL_FillRect(screen, &rect, 0xff00ffff); } void mainloop() { render(); SDL_Event event; int isInFullscreen = EM_ASM_INT_V(return !!(document.fullscreenElement || document.mozFullScreenElement || document.webkitFullscreenElement || document.msFullscreenElement)); if (isInFullscreen && !wasFullscreen) { printf("Successfully transitioned to fullscreen mode!\n"); wasFullscreen = isInFullscreen; } if (wasFullscreen && !isInFullscreen) { printf("Exited fullscreen. Test succeeded.\n"); result = 1; #ifdef REPORT_RESULT REPORT_RESULT(); #endif wasFullscreen = isInFullscreen; emscripten_cancel_main_loop(); return; } int haveEvent = SDL_PollEvent(&event); if (haveEvent) { switch(event.type) { case SDL_MOUSEBUTTONDOWN: { SDL_WM_ToggleFullScreen(screen); inFullscreen = 1 - inFullscreen; if (inFullscreen == 0) { result = wasFullscreen; if (result) { printf("Exited fullscreen. Test succeeded.\n"); } else { printf("Exited fullscreen. Test failed, fullscreen transition did not happen!\n"); } #ifdef REPORT_RESULT REPORT_RESULT(); #endif emscripten_cancel_main_loop(); return; } else { printf("Entering fullscreen...\n"); } break; } } } } int main() { SDL_Init(SDL_INIT_VIDEO); screen = SDL_SetVideoMode(600, 450, 32, SDL_HWSURFACE); printf("You should see a yellow canvas.\n"); printf("Click on the canvas to enter full screen, and then click on the canvas again to finish the test.\n"); printf("When in full screen, you should see the whole screen filled yellow, and after exiting, the yellow canvas should be restored in the window.\n"); emscripten_set_main_loop(mainloop, 0, 0); return 0; }