#include #include #include #include #include SDL_Surface* screen; int testImage(const char* fileName) { SDL_Surface *image = IMG_Load(fileName); if (!image) { printf("IMG_Load: %s\n", IMG_GetError()); return 0; } assert(image->format->BitsPerPixel == 32); assert(image->format->BytesPerPixel == 4); assert(image->pitch == 4*image->w); int result = image->w; SDL_BlitSurface (image, NULL, screen, NULL); SDL_FreeSurface (image); return result; } void ready() { printf("ready!\n"); testImage("screenshot.jpg"); // relative path SDL_Flip(screen); } int main() { SDL_Init(SDL_INIT_VIDEO); screen = SDL_SetVideoMode(600, 450, 32, SDL_SWSURFACE); printf("rename..\n"); rename("screenshot.not", "screenshot.jpg"); printf("decode..\n"); ready(); return 0; }