#include "SDL/SDL.h" #include "SDL/SDL_image.h" #include "SDL/SDL_rotozoom.h" #ifdef __EMSCRIPTEN__ #include "emscripten.h" #endif const int numSprites = 9; SDL_Surface *screen; SDL_Surface *sprite[numSprites]; void mainloop() { int i; int row = 0; SDL_Rect rect = { 0, 0, 100, 100 }; for (i = 0; i < numSprites; i++) { rect.x = i & 1 ? 200 : 0; rect.y = row * 200; row += i & 1; SDL_BlitSurface(sprite[i], 0, screen, &rect); SDL_UpdateRect(screen, 0, 0, 0, 0); } } int main(int argc, char **argv) { SDL_Init(SDL_INIT_VIDEO); const int width = 400; const int height = 200 * (numSprites + 1) / 2; screen = SDL_SetVideoMode(width, height, 32, SDL_SWSURFACE); SDL_Rect rect = { 0, 0, width, height }; SDL_FillRect(screen, &rect, SDL_MapRGBA(screen->format, 0, 0, 0, 0xff)); sprite[0] = IMG_Load("screenshot.png"); sprite[1] = SDL_CreateRGBSurface(SDL_SWSURFACE, 100, 100, 32, 0xFF000000, 0xFF0000, 0xFF00, 0xFF); SDL_FillRect(sprite[1], 0, 0xA0A0A0A0); sprite[2] = zoomSurface(sprite[0], 0.5, 0.5, SMOOTHING_ON); sprite[3] = zoomSurface(sprite[1], 0.5, 0.5, SMOOTHING_ON); sprite[4] = rotozoomSurface(sprite[0], -20, 0.3, SMOOTHING_ON); sprite[5] = rotozoomSurface(sprite[1], 20, 1, SMOOTHING_ON); sprite[6] = zoomSurface(sprite[0], -0.5, 0.5, SMOOTHING_ON); sprite[7] = zoomSurface(sprite[0], -0.5, -0.5, SMOOTHING_ON); sprite[8] = rotozoomSurface(sprite[1], 0, 0.5, SMOOTHING_ON); mainloop(); #ifndef __EMSCRIPTEN__ SDL_Event evt; SDL_SaveBMP(screen, "native_output.bmp"); while (1) { if (SDL_PollEvent(&evt) != 0 && evt.type == SDL_QUIT) break; //mainloop(); SDL_Delay(33); } #endif SDL_Quit(); return 1; }