#include #include #include #include #include int result = 1; void one() { SDL_Event event; while (SDL_PollEvent(&event)) { switch(event.type) { case SDL_MOUSEMOTION: { SDL_MouseMotionEvent *m = (SDL_MouseMotionEvent*)&event; assert(m->state == 0); int x, y; SDL_GetMouseState(&x, &y); assert(x == m->x && y == m->y); printf("motion: %d,%d %d,%d\n", m->x, m->y, m->xrel, m->yrel); result += 2 * (m->x + m->y + m->xrel + m->yrel); break; } case SDL_MOUSEBUTTONDOWN: { SDL_MouseButtonEvent *m = (SDL_MouseButtonEvent*)&event; if (m->button == 2) { REPORT_RESULT(); emscripten_run_script("throw 'done'"); } printf("button down: %d,%d %d,%d\n", m->button, m->state, m->x, m->y); result += 3 * (m->button + m->state + m->x + m->y); break; } case SDL_MOUSEBUTTONUP: { SDL_MouseButtonEvent *m = (SDL_MouseButtonEvent*)&event; printf("button up: %d,%d %d,%d\n", m->button, m->state, m->x, m->y); result += 5 * (m->button + m->state + m->x + m->y); // Remove another click we want to ignore assert(SDL_PeepEvents(&event, 1, SDL_GETEVENT, SDL_MOUSEBUTTONDOWN, SDL_MOUSEBUTTONDOWN) == 1); assert(SDL_PeepEvents(&event, 1, SDL_GETEVENT, SDL_MOUSEBUTTONUP, SDL_MOUSEBUTTONUP) == 1); break; } } } } void main_2(void* arg); int main() { SDL_Init(SDL_INIT_VIDEO); SDL_Surface *screen = SDL_SetVideoMode(600, 450, 32, SDL_HWSURFACE); SDL_Rect rect = { 0, 0, 600, 450 }; SDL_FillRect(screen, &rect, 0x2244ffff); emscripten_async_call(main_2, NULL, 3000); // avoid startup delays and intermittent errors return 0; } void main_2(void* arg) { emscripten_run_script("window.simulateMouseEvent(10, 20, -1)"); // move from 0,0 to 10,20 emscripten_run_script("window.simulateMouseEvent(10, 20, 0)"); // click emscripten_run_script("window.simulateMouseEvent(10, 20, 0)"); // click some more, but this one should be ignored through PeepEvent emscripten_run_script("window.simulateMouseEvent(30, 77, -1)"); // move some more emscripten_run_script("window.simulateMouseEvent(30, 77, 1)"); // trigger the end emscripten_set_main_loop(one, 0, 0); }