#include #include #include #include int result = 1; void one() { SDL_Event event; while (SDL_PollEvent(&event)) { printf("got event %d\n", event.type); switch(event.type) { case SDL_KEYDOWN: break; case SDL_KEYUP: // don't handle the modifier key events if (event.key.keysym.sym == SDLK_LCTRL || event.key.keysym.sym == SDLK_LSHIFT || event.key.keysym.sym == SDLK_LALT) { return; } if ((event.key.keysym.mod & KMOD_LCTRL) || (event.key.keysym.mod & KMOD_RCTRL)) { result *= 2; } if ((event.key.keysym.mod & KMOD_LSHIFT) || (event.key.keysym.mod & KMOD_RSHIFT)) { result *= 3; } if ((event.key.keysym.mod & KMOD_LALT) || (event.key.keysym.mod & KMOD_RALT)) { result *= 5; } switch (event.key.keysym.sym) { case SDLK_RIGHT: printf("right\n"); result *= 7; break; case SDLK_LEFT: printf("left\n"); result *= 11; break; case SDLK_DOWN: printf("down\n"); result *= 13; break; case SDLK_UP: printf("up\n"); result *= 17; break; case SDLK_a: printf("a\n"); result *= 19; break; default: { if (event.key.keysym.scancode == SDL_SCANCODE_B) { printf("b scancode\n"); result *= 23; break; } printf("unknown key: sym %d scancode %d\n", event.key.keysym.sym, event.key.keysym.scancode); REPORT_RESULT(); emscripten_run_script("throw 'done'"); // comment this out to leave event handling active. Use the following to log DOM keys: // addEventListener('keyup', function(event) { console.log(event.keyCode) }, true) } } break; default: /* Report an unhandled event */ printf("I don't know what this event is!\n"); } } } int main(int argc, char **argv) { printf("main\n"); SDL_Init(SDL_INIT_VIDEO); SDL_Surface *screen = SDL_SetVideoMode(600, 450, 32, SDL_HWSURFACE); if (argc == 1337) one(); // keep it alive return 0; }