#include #include #include #include int result = 1; void one() { SDL_Event event; while (SDL_PollEvent(&event)) { switch(event.type) { case SDL_KEYDOWN: break; case SDL_KEYUP: switch (event.key.keysym.sym) { case SDLK_RIGHT: printf("right\n"); result *= 2; break; case SDLK_LEFT: printf("left\n"); result *= 3; break; case SDLK_DOWN: printf("down\n"); result *= 5; break; case SDLK_UP: printf("up\n"); result *= 7; break; case SDLK_SPACE: printf("space\n"); result *= 11; break; case SDLK_a: printf("a\n"); result *= 13; break; default: { if (event.key.keysym.scancode == SDL_SCANCODE_B) { printf("b scancode\n"); result *= 17; break; } printf("unknown key: sym %d scancode %d\n", event.key.keysym.sym, event.key.keysym.scancode); REPORT_RESULT(); emscripten_run_script("throw 'done'"); // comment this out to leave event handling active. Use the following to log DOM keys: // addEventListener('keyup', function(event) { console.log(event.keyCode) }, true) } } break; default: /* Report an unhandled event */ printf("I don't know what this event is!\n"); } } } int main(int argc, char **argv) { SDL_Init(SDL_INIT_VIDEO); SDL_Surface *screen = SDL_SetVideoMode(600, 450, 32, SDL_HWSURFACE); emscripten_run_script("simulateKeyEvent(38)"); // up emscripten_run_script("simulateKeyEvent(40)"); // down emscripten_run_script("simulateKeyEvent(37)"); // left emscripten_run_script("simulateKeyEvent(39)"); // right emscripten_run_script("simulateKeyEvent(32)"); // space emscripten_run_script("simulateKeyEvent(65)"); // a emscripten_run_script("simulateKeyEvent(66)"); // b emscripten_run_script("simulateKeyEvent(100)"); // trigger the end if (argc == 1337) one(); // keep it alive return 0; }