#include #include #include #include #include int main(int argc, char **argv) { #ifdef __EMSCRIPTEN__ // include GL stuff, to check that we can compile hybrid 2d/GL apps extern void glBegin(int mode); extern void glBindBuffer(int target, int buffer); if (argc == 9876) { glBegin(0); glBindBuffer(0, 0); } #endif SDL_Init(SDL_INIT_VIDEO); SDL_Surface *screen = SDL_SetVideoMode(600, 450, 32, SDL_HWSURFACE); printf("Init: %d\n", TTF_Init()); TTF_Font *font = TTF_OpenFont("sans-serif", 40); printf("Font: %p\n", font); SDL_Color color = { 0xff, 0x99, 0x00, 0xff }; SDL_Surface *text = TTF_RenderText_Solid(font, "hello orange world", color); SDL_Color color2 = { 0xbb, 0, 0xff, 0xff }; SDL_Surface *text2 = TTF_RenderText_Solid(font, "a second line, purple", color2); // render SDL_Rect dest = { 0, 50, 0, 0 }; SDL_BlitSurface (text, NULL, screen, NULL); dest.y = 100; SDL_BlitSurface (text2, NULL, screen, &dest); // fill stuff SDL_Rect rect = { 200, 200, 175, 125 }; SDL_FillRect(screen, &rect, SDL_MapRGBA(screen->format, 0x22, 0x22, 0xff, 0xff)); SDL_Flip(screen); SDL_LockSurface(screen); int sum = 0; for (int i = 0; i < screen->h; i++) { sum += *((char*)screen->pixels + i*screen->w*4 + i*4 + 0); } printf("Sum: %d\n", sum); printf("you should see two lines of text in different colors and a blue rectangle\n"); SDL_Quit(); printf("done.\n"); return 0; }