#include "SDL/SDL.h" #include "SDL/SDL_gfxPrimitives.h" #ifdef __EMSCRIPTEN__ #include "emscripten.h" #endif int main(int argc, char **argv) { SDL_Init(SDL_INIT_VIDEO); const int width = 400; const int height = 400; SDL_Surface *screen = SDL_SetVideoMode(width, height, 32, SDL_SWSURFACE); boxColor(screen, 0, 0, width, height, 0xff); boxColor(screen, 0, 0, 98, 98, 0xff0000ff); boxRGBA(screen, 100, 0, 198, 98, 0, 0, 0xff, 0xff); // check that the x2 > x1 case is handled correctly boxColor(screen, 298, 98, 200, 0, 0x00ff00ff); boxColor(screen, 398, 98, 300, 0, 0xff0000ff); rectangleColor(screen, 0, 100, 98, 198, 0x000ffff); rectangleRGBA(screen, 100, 100, 198, 198, 0xff, 0, 0, 0xff); ellipseColor(screen, 300, 150, 99, 49, 0x00ff00ff); filledEllipseColor(screen, 100, 250, 99, 49, 0x00ff00ff); filledEllipseRGBA(screen, 250, 300, 49, 99, 0, 0, 0xff, 0xff); lineColor(screen, 300, 200, 400, 300, 0x00ff00ff); lineRGBA(screen, 300, 300, 400, 400, 0, 0xff, 0, 0xff); SDL_UpdateRect(screen, 0, 0, 0, 0); #ifndef __EMSCRIPTEN__ SDL_Event evt; SDL_SaveBMP(screen, "native_output.bmp"); while (1) { if (SDL_PollEvent(&evt) != 0 && evt.type == SDL_QUIT) break; SDL_Delay(33); } #endif SDL_Quit(); return 1; }