#include #ifdef __EMSCRIPTEN__ #include #endif int main(int argc, char **argv) { SDL_Init(SDL_INIT_VIDEO); SDL_Surface *screen = SDL_SetVideoMode(40, 40, 32, SDL_SWSURFACE); SDL_FillRect(screen, NULL, SDL_MapRGBA(screen->format, 0xff, 0, 0, 0xff)); SDL_LockSurface(screen); *((int*)screen->pixels + 95) = 0; SDL_UnlockSurface(screen); SDL_FillRect(screen, NULL, SDL_MapRGBA(screen->format, 0, 0xff, 0, 0xff)); // wipe out previous pixel and fill SDL_LockSurface(screen); *((int*)screen->pixels + 205) = 0; SDL_UnlockSurface(screen); SDL_Flip(screen); while(1) { SDL_WaitEvent(NULL); } return 0; }