#include #include #include int main() { SDL_Init(SDL_INIT_VIDEO); SDL_Surface *screen = SDL_SetVideoMode(600, 400, 8, SDL_HWSURFACE | SDL_HWPALETTE); //initialize sdl palette //with red green and blue //colors SDL_Color pal[3]; pal[0].r = 255; pal[0].g = 0; pal[0].b = 0; pal[0].unused = 0; pal[1].r = 0; pal[1].g = 255; pal[1].b = 0; pal[1].unused = 0; pal[2].r = 0; pal[2].g = 0; pal[2].b = 255; pal[2].unused = 0; SDL_SetColors(screen, pal, 0, 3); SDL_FillRect(screen, NULL, 0); { SDL_Rect rect = { 300, 0, 300, 200 }; SDL_FillRect(screen, &rect, 1); } { SDL_Rect rect = { 0, 200, 600, 200 }; SDL_FillRect(screen, &rect, 2); } //changing green color //to yellow pal[1].r = 255; SDL_SetColors(screen, &pal[1], 1, 1); { SDL_Rect rect = { 300, 200, 300, 200 }; SDL_FillRect(screen, &rect, 1); } printf("you should see red, blue and yellow rectangles\n"); SDL_Quit(); return 0; }