#include #include int main() { SDL_Init(SDL_INIT_VIDEO); SDL_Surface *screen = SDL_SetVideoMode(256, 256, 32, SDL_SWSURFACE); if (SDL_MUSTLOCK(screen)) SDL_LockSurface(screen); if (SDL_MUSTLOCK(screen)) SDL_UnlockSurface(screen); SDL_Flip(screen); SDL_Quit(); return 0; }