#include #include #include #include #include #include #include Mix_Chunk *sound; void play() { int channel = Mix_PlayChannel(-1, sound, 1); assert(channel == 0); int result = 1; REPORT_RESULT(); } int main(int argc, char **argv) { SDL_Init(SDL_INIT_AUDIO); int ret = Mix_OpenAudio(44100, MIX_DEFAULT_FORMAT, 2, 1024); assert(ret == 0); Uint16* buffer = (Uint16*)malloc(10*44100*sizeof(Uint16)); for (Uint32 i = 0; i < 10*44100; ++i) { buffer[i] = (i * 5) % UINT32_MAX; } sound = Mix_QuickLoad_RAW((Uint8*) buffer, 10*44100*sizeof(Uint16)); assert(sound); play(); emscripten_run_script("element = document.createElement('input');" "element.setAttribute('type', 'button');" "element.setAttribute('value', 'replay!');" "element.setAttribute('onclick', 'Module[\"_play\"]()');" "document.body.appendChild(element);"); printf("you should one sounds. press the button to replay!\n"); return 0; }