#include #include #include #include #include static Mix_Chunk *sound = NULL; static Mix_Chunk *noiseLoop = NULL; static Mix_Music *music = NULL; static int soundChannel = 0; static int noiseLoopChannel = 0; static const int kNumChannels = 40; static int loadAndPlay() { return Mix_PlayChannel(-1, sound, -1); } int main(int argc, char **argv) { SDL_Init(SDL_INIT_AUDIO); Mix_Init(MIX_INIT_OGG); int ret = Mix_OpenAudio(0, 0, 0, 0); // we ignore all these.. assert(ret == 0); Mix_AllocateChannels(kNumChannels); sound = Mix_LoadWAV("sound.ogg"); // allocate all the channels for ( int i = 0; i < kNumChannels; i++ ) { assert(loadAndPlay() != -1); } // This point, we should have exhausted our channels int lastChannel = loadAndPlay(); #ifdef __EMSCRIPTEN__ int result = (lastChannel == -1); REPORT_RESULT(); #endif assert(lastChannel == -1); // force a quit while(Mix_Init(0)) Mix_Quit(); Mix_CloseAudio(); return 0; }