#include #include #include #include #include Mix_Chunk *sound, *sound2; void play2(); void play() { int channel = Mix_PlayChannel(-1, sound, 1); assert(channel >= 0); emscripten_run_script("setTimeout(Module['_play2'], 500)"); } void play2() { int channel2 = Mix_PlayChannel(-1, sound2, 1); assert(channel2 >= 0); } int main(int argc, char **argv) { SDL_Init(SDL_INIT_AUDIO); int ret = Mix_OpenAudio(0, 0, 0, 0); // we ignore all these.. assert(ret == 0); sound = Mix_LoadWAV("sound.ogg"); assert(sound); sound2 = Mix_LoadWAV("sound2.wav"); assert(sound); play(); if (argc == 12121) play2(); // keep it alive emscripten_run_script("element = document.createElement('input');" "element.setAttribute('type', 'button');" "element.setAttribute('value', 'replay!');" "element.setAttribute('onclick', 'Module[\"_play\"]()');" "document.body.appendChild(element);"); printf("you should hear two sounds. press the button to replay!\n"); int result = 1; REPORT_RESULT(); return 0; }