#include #include #include #include #include #define MULTILINE(...) #__VA_ARGS__ int touch_started = 0; int touch_ended = 0; int result = 0; void mouseCB(int button, int state, int x, int y) { if(button == GLUT_LEFT_BUTTON) { if(state == GLUT_DOWN) { touch_started = 1; } else if(state == GLUT_UP) { touch_ended = 1; } } } int main(int argc, char *argv[]) { emscripten_run_script(MULTILINE( Module.injectEvent = function(eventType, x, y) { // Desktop browsers do not have the event types for touch events, // so we fake them by creating a plain-vanilla UIEvent and then // filling in the fields that we look for with appropriate values. var touch = { pageX: x, pageY: y }; var touches = [ touch ]; touches.item = function(i) { return this[i]; }; var event = document.createEvent('UIEvent'); event.target = Module['canvas']; event.button = 0; event.touches = touches; event.initUIEvent(eventType, true, true, window, 1); Module['canvas'].dispatchEvent(event); } )); // Fake a touch device so that glut sets up the appropriate event handlers. emscripten_run_script("document.documentElement['ontouchstart'] = 1"); glutInit(&argc, argv); glutMouseFunc(&mouseCB); emscripten_run_script("Module.injectEvent('touchend', 100, 100)"); emscripten_run_script("Module.injectEvent('touchstart', 100, 100)"); result = touch_started && touch_ended; REPORT_RESULT(); return 0; }