#define GL_GLEXT_PROTOTYPES #define EGL_EGLEXT_PROTOTYPES #include #include #include #include #include #include #ifdef __APPLE__ #include #include #else #include #include #endif #include #include int main(int argc, char *argv[]) { /* Initialize the window */ glutInit(&argc, argv); glutInitWindowSize(300, 300); glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH); glutCreateWindow("es2gears"); GLint shaderCompiler; glGetIntegerv(GL_SHADER_COMPILER, &shaderCompiler); GLint numShaderBinaryFormats; glGetIntegerv(GL_NUM_SHADER_BINARY_FORMATS, &numShaderBinaryFormats); printf("%d,%d\n", shaderCompiler, numShaderBinaryFormats); if (!shaderCompiler && numShaderBinaryFormats == 0) { printf("In current environment, the GLES2 implementation IS NOT standard conforming! " "GL_SHADER_COMPILER == GL_FALSE and GL_NUM_SHADER_BINARY_FORMATS == 0! " "In GLES2 spec, either compiling shaders or binary shaders must be supported! (Section 2.10 - Vertex Shaders)\n"); int result = 0; REPORT_RESULT(); } else { assert(numShaderBinaryFormats == 0); int result = 1; REPORT_RESULT(); } return 0; }