/* example1.c */ /* */ /* This small program shows how to print a rotated string with the */ /* FreeType 2 library. */ #include #include #include #include #include #include FT_FREETYPE_H int WIDTH = 0; int HEIGHT = 0; /* origin is the upper left corner */ unsigned char *image; /* Replace this function with something useful. */ void draw_bitmap( FT_Bitmap* bitmap, FT_Int x, FT_Int y) { FT_Int i, j, p, q; FT_Int x_max = x + bitmap->width; FT_Int y_max = y + bitmap->rows; for ( i = x, p = 0; i < x_max; i++, p++ ) { for ( j = y, q = 0; j < y_max; j++, q++ ) { if ( i < 0 || j < 0 || i >= WIDTH || j >= HEIGHT ) continue; image[j*WIDTH + i] |= bitmap->buffer[q * bitmap->width + p]; } } } void show_image( void ) { int i, j; int count = 0; for ( i = 0; i < HEIGHT; i++ ) { for ( j = 0; j < WIDTH; j++ ) { if (image[i*WIDTH + j]) count++; putchar( image[i*WIDTH + j] == 0 ? ' ' : image[i*WIDTH + j] < 128 ? '+' : '*' ); } putchar( '\n' ); } printf("Non-0s: %d\n", count); } int main( int argc, char** argv ) { FT_Library library; FT_Face face; FT_GlyphSlot slot; FT_Matrix matrix; /* transformation matrix */ FT_Vector pen; /* untransformed origin */ FT_Error error; char* filename; char* text; double angle; int target_height; int n, num_chars; if ( argc != 6 ) { fprintf ( stderr, "usage: %s font sample-text width height angle\n", argv[0] ); exit( 1 ); } filename = argv[1]; /* first argument */ text = argv[2]; /* second argument */ num_chars = strlen( text ); WIDTH = atoi(argv[3]); HEIGHT = atoi(argv[4]); angle = ( ((float)atoi(argv[5])) / 360 ) * 3.14159 * 2; /* use 25 degrees */ target_height = HEIGHT; image = (unsigned char*)malloc(WIDTH*HEIGHT); for (int x = 0; x < WIDTH; x++) for (int y = 0; y < HEIGHT; y++) image[y*WIDTH + x] = 0; error = FT_Init_FreeType( &library ); /* initialize library */ if (error) printf("Init Error! %d\n", error); error = FT_New_Face( library, argv[1], 0, &face ); /* create face object */ if (error) printf("New_Face Error! %d\n", error); /* use 50pt at 100dpi */ error = FT_Set_Char_Size( face, 50 * 64, 0, 100, 0 ); /* set character size */ if (error) printf("Set_Char_Size Error! %d\n", error); slot = face->glyph; /* set up matrix */ matrix.xx = (FT_Fixed)( cos( angle ) * 0x10000L ); matrix.xy = (FT_Fixed)(-sin( angle ) * 0x10000L ); matrix.yx = (FT_Fixed)( sin( angle ) * 0x10000L ); matrix.yy = (FT_Fixed)( cos( angle ) * 0x10000L ); pen.x = 1000; pen.y = 0; for ( n = 0; n < num_chars; n++ ) { /* set transformation */ FT_Set_Transform( face, &matrix, &pen ); /* load glyph image into the slot (erase previous one) */ error = FT_Load_Char( face, text[n], FT_LOAD_RENDER ); if ( error ) continue; /* ignore errors */ /* now, draw to our target surface (convert position) */ draw_bitmap( &slot->bitmap, slot->bitmap_left, target_height - slot->bitmap_top ); /* increment pen position */ pen.x += slot->advance.x; pen.y += slot->advance.y; } show_image(); FT_Done_Face ( face ); FT_Done_FreeType( library ); return 0; } /* EOF */