#include #include #include struct vec { double x, y, z; vec() : x(0), y(0), z(0) {}; vec(const double a, const double b, const double c) : x(a), y(b), z(c) {}; }; struct basis { vec a, b, c; basis(const vec& v) { a = v; // should not touch b! printf("*%.2f,%.2f,%.2f*\n", b.x, b.y, b.z); } }; int main() { basis B(vec(1, 0, 0)); // Part 2: similar problem with memset and memmove int x = 1, y = 77, z = 2; memset((void*)&x, 0, sizeof(int)); memset((void*)&z, 0, sizeof(int)); printf("*%d,%d,%d*\n", x, y, z); memcpy((void*)&x, (void*)&z, sizeof(int)); memcpy((void*)&z, (void*)&x, sizeof(int)); printf("*%d,%d,%d*\n", x, y, z); memmove((void*)&x, (void*)&z, sizeof(int)); memmove((void*)&z, (void*)&x, sizeof(int)); printf("*%d,%d,%d*\n", x, y, z); return 0; }