MSTRINGIFY( __kernel void VSolveLinksKernel( int startLink, int numLinks, float kst, __global int2 * g_linksVertexIndices, __global float * g_linksLengthRatio, __global float4 * g_linksCurrentLength, __global float * g_vertexInverseMass, __global float4 * g_vertexVelocity GUID_ARG) { int linkID = get_global_id(0) + startLink; if( get_global_id(0) < numLinks ) { int2 nodeIndices = g_linksVertexIndices[linkID]; int node0 = nodeIndices.x; int node1 = nodeIndices.y; float linkLengthRatio = g_linksLengthRatio[linkID]; float3 linkCurrentLength = g_linksCurrentLength[linkID].xyz; float3 vertexVelocity0 = g_vertexVelocity[node0].xyz; float3 vertexVelocity1 = g_vertexVelocity[node1].xyz; float vertexInverseMass0 = g_vertexInverseMass[node0]; float vertexInverseMass1 = g_vertexInverseMass[node1]; float3 nodeDifference = vertexVelocity0 - vertexVelocity1; float dotResult = dot(linkCurrentLength, nodeDifference); float j = -dotResult*linkLengthRatio*kst; float3 velocityChange0 = linkCurrentLength*(j*vertexInverseMass0); float3 velocityChange1 = linkCurrentLength*(j*vertexInverseMass1); vertexVelocity0 += velocityChange0; vertexVelocity1 -= velocityChange1; g_vertexVelocity[node0] = (float4)(vertexVelocity0, 0.f); g_vertexVelocity[node1] = (float4)(vertexVelocity1, 0.f); } } );