MSTRINGIFY( float mydot3(float4 a, float4 b) { return a.x*b.x + a.y*b.y + a.z*b.z; } __kernel void SolvePositionsFromLinksKernel( const int startLink, const int numLinks, const float kst, const float ti, __global int2 * g_linksVertexIndices, __global float * g_linksMassLSC, __global float * g_linksRestLengthSquared, __global float * g_verticesInverseMass, __global float4 * g_vertexPositions GUID_ARG) { int linkID = get_global_id(0) + startLink; if( get_global_id(0) < numLinks ) { float massLSC = g_linksMassLSC[linkID]; float restLengthSquared = g_linksRestLengthSquared[linkID]; if( massLSC > 0.0f ) { int2 nodeIndices = g_linksVertexIndices[linkID]; int node0 = nodeIndices.x; int node1 = nodeIndices.y; float4 position0 = g_vertexPositions[node0]; float4 position1 = g_vertexPositions[node1]; float inverseMass0 = g_verticesInverseMass[node0]; float inverseMass1 = g_verticesInverseMass[node1]; float4 del = position1 - position0; float len = mydot3(del, del); float k = ((restLengthSquared - len)/(massLSC*(restLengthSquared+len)))*kst; position0 = position0 - del*(k*inverseMass0); position1 = position1 + del*(k*inverseMass1); g_vertexPositions[node0] = position0; g_vertexPositions[node1] = position1; } } } );