MSTRINGIFY( float dot3(float4 a, float4 b) { return a.x*b.x + a.y*b.y + a.z*b.z; } __kernel void PrepareLinksKernel( const int numLinks, __global int2 * g_linksVertexIndices, __global float * g_linksMassLSC, __global float4 * g_nodesPreviousPosition, __global float * g_linksLengthRatio, __global float4 * g_linksCurrentLength GUID_ARG) { int linkID = get_global_id(0); if( linkID < numLinks ) { int2 nodeIndices = g_linksVertexIndices[linkID]; int node0 = nodeIndices.x; int node1 = nodeIndices.y; float4 nodePreviousPosition0 = g_nodesPreviousPosition[node0]; float4 nodePreviousPosition1 = g_nodesPreviousPosition[node1]; float massLSC = g_linksMassLSC[linkID]; float4 linkCurrentLength = nodePreviousPosition1 - nodePreviousPosition0; float linkLengthRatio = dot3(linkCurrentLength, linkCurrentLength)*massLSC; linkLengthRatio = 1.0f/linkLengthRatio; g_linksCurrentLength[linkID] = linkCurrentLength; g_linksLengthRatio[linkID] = linkLengthRatio; } } );