/* * Copyright (c) 2006-2007 Erin Catto http://www.box2d.org * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ #include "Render.h" #ifdef __APPLE__ #include #else #include "freeglut/freeglut.h" #endif #include #include #include using namespace std; void DebugDraw::DrawPolygon(const b2Vec2* vertices, int32 vertexCount, const b2Color& color) { glColor3f(color.r, color.g, color.b); glBegin(GL_LINE_LOOP); for (int32 i = 0; i < vertexCount; ++i) { glVertex2f(vertices[i].x, vertices[i].y); } glEnd(); } void DebugDraw::DrawSolidPolygon(const b2Vec2* vertices, int32 vertexCount, const b2Color& color) { glEnable(GL_BLEND); glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glColor4f(0.5f * color.r, 0.5f * color.g, 0.5f * color.b, 0.5f); glBegin(GL_TRIANGLE_FAN); for (int32 i = 0; i < vertexCount; ++i) { glVertex2f(vertices[i].x, vertices[i].y); } glEnd(); glDisable(GL_BLEND); glColor4f(color.r, color.g, color.b, 1.0f); glBegin(GL_LINE_LOOP); for (int32 i = 0; i < vertexCount; ++i) { glVertex2f(vertices[i].x, vertices[i].y); } glEnd(); } void DebugDraw::DrawCircle(const b2Vec2& center, float32 radius, const b2Color& color) { const float32 k_segments = 16.0f; const float32 k_increment = 2.0f * b2_pi / k_segments; float32 theta = 0.0f; glColor3f(color.r, color.g, color.b); glBegin(GL_LINE_LOOP); for (int32 i = 0; i < k_segments; ++i) { b2Vec2 v = center + radius * b2Vec2(cosf(theta), sinf(theta)); glVertex2f(v.x, v.y); theta += k_increment; } glEnd(); } void DebugDraw::DrawSolidCircle(const b2Vec2& center, float32 radius, const b2Vec2& axis, const b2Color& color) { const float32 k_segments = 16.0f; const float32 k_increment = 2.0f * b2_pi / k_segments; float32 theta = 0.0f; glEnable(GL_BLEND); glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glColor4f(0.5f * color.r, 0.5f * color.g, 0.5f * color.b, 0.5f); glBegin(GL_TRIANGLE_FAN); for (int32 i = 0; i < k_segments; ++i) { b2Vec2 v = center + radius * b2Vec2(cosf(theta), sinf(theta)); glVertex2f(v.x, v.y); theta += k_increment; } glEnd(); glDisable(GL_BLEND); theta = 0.0f; glColor4f(color.r, color.g, color.b, 1.0f); glBegin(GL_LINE_LOOP); for (int32 i = 0; i < k_segments; ++i) { b2Vec2 v = center + radius * b2Vec2(cosf(theta), sinf(theta)); glVertex2f(v.x, v.y); theta += k_increment; } glEnd(); b2Vec2 p = center + radius * axis; glBegin(GL_LINES); glVertex2f(center.x, center.y); glVertex2f(p.x, p.y); glEnd(); } void DebugDraw::DrawSegment(const b2Vec2& p1, const b2Vec2& p2, const b2Color& color) { glColor3f(color.r, color.g, color.b); glBegin(GL_LINES); glVertex2f(p1.x, p1.y); glVertex2f(p2.x, p2.y); glEnd(); } void DebugDraw::DrawTransform(const b2Transform& xf) { b2Vec2 p1 = xf.p, p2; const float32 k_axisScale = 0.4f; glBegin(GL_LINES); glColor3f(1.0f, 0.0f, 0.0f); glVertex2f(p1.x, p1.y); p2 = p1 + k_axisScale * xf.q.GetXAxis(); glVertex2f(p2.x, p2.y); glColor3f(0.0f, 1.0f, 0.0f); glVertex2f(p1.x, p1.y); p2 = p1 + k_axisScale * xf.q.GetYAxis(); glVertex2f(p2.x, p2.y); glEnd(); } void DebugDraw::DrawPoint(const b2Vec2& p, float32 size, const b2Color& color) { glPointSize(size); glBegin(GL_POINTS); glColor3f(color.r, color.g, color.b); glVertex2f(p.x, p.y); glEnd(); glPointSize(1.0f); } void DebugDraw::DrawString(int x, int y, const char *string, ...) { char buffer[128]; va_list arg; va_start(arg, string); vsprintf(buffer, string, arg); va_end(arg); glMatrixMode(GL_PROJECTION); glPushMatrix(); glLoadIdentity(); int w = glutGet(GLUT_WINDOW_WIDTH); int h = glutGet(GLUT_WINDOW_HEIGHT); gluOrtho2D(0, w, h, 0); glMatrixMode(GL_MODELVIEW); glPushMatrix(); glLoadIdentity(); glColor3f(0.9f, 0.6f, 0.6f); glRasterPos2i(x, y); int32 length = (int32)strlen(buffer); for (int32 i = 0; i < length; ++i) { glutBitmapCharacter(GLUT_BITMAP_8_BY_13, buffer[i]); } glPopMatrix(); glMatrixMode(GL_PROJECTION); glPopMatrix(); glMatrixMode(GL_MODELVIEW); } void DebugDraw::DrawAABB(b2AABB* aabb, const b2Color& c) { glColor3f(c.r, c.g, c.b); glBegin(GL_LINE_LOOP); glVertex2f(aabb->lowerBound.x, aabb->lowerBound.y); glVertex2f(aabb->upperBound.x, aabb->lowerBound.y); glVertex2f(aabb->upperBound.x, aabb->upperBound.y); glVertex2f(aabb->lowerBound.x, aabb->upperBound.y); glEnd(); }