# Makefile for generating a Box2D library using Emscripten. O = Box2D OBJECTS = \ $(O)/Collision/b2BroadPhase.o \ $(O)/Collision/b2CollideCircle.o \ $(O)/Collision/b2CollideEdge.o \ $(O)/Collision/b2CollidePolygon.o \ $(O)/Collision/b2Collision.o \ $(O)/Collision/b2Distance.o \ $(O)/Collision/b2DynamicTree.o \ $(O)/Collision/b2TimeOfImpact.o \ $(O)/Collision/Shapes/b2ChainShape.o \ $(O)/Collision/Shapes/b2CircleShape.o \ $(O)/Collision/Shapes/b2EdgeShape.o \ $(O)/Collision/Shapes/b2PolygonShape.o \ $(O)/Common/b2BlockAllocator.o \ $(O)/Common/b2Draw.o \ $(O)/Common/b2Math.o \ $(O)/Common/b2Settings.o \ $(O)/Common/b2StackAllocator.o \ $(O)/Common/b2Timer.o \ $(O)/Dynamics/b2Body.o \ $(O)/Dynamics/b2ContactManager.o \ $(O)/Dynamics/b2Fixture.o \ $(O)/Dynamics/b2Island.o \ $(O)/Dynamics/b2World.o \ $(O)/Dynamics/b2WorldCallbacks.o \ $(O)/Dynamics/Contacts/b2ChainAndCircleContact.o \ $(O)/Dynamics/Contacts/b2ChainAndPolygonContact.o \ $(O)/Dynamics/Contacts/b2CircleContact.o \ $(O)/Dynamics/Contacts/b2Contact.o \ $(O)/Dynamics/Contacts/b2ContactSolver.o \ $(O)/Dynamics/Contacts/b2EdgeAndCircleContact.o \ $(O)/Dynamics/Contacts/b2EdgeAndPolygonContact.o \ $(O)/Dynamics/Contacts/b2PolygonAndCircleContact.o \ $(O)/Dynamics/Contacts/b2PolygonContact.o \ $(O)/Dynamics/Joints/b2DistanceJoint.o \ $(O)/Dynamics/Joints/b2FrictionJoint.o \ $(O)/Dynamics/Joints/b2GearJoint.o \ $(O)/Dynamics/Joints/b2Joint.o \ $(O)/Dynamics/Joints/b2MouseJoint.o \ $(O)/Dynamics/Joints/b2PrismaticJoint.o \ $(O)/Dynamics/Joints/b2PulleyJoint.o \ $(O)/Dynamics/Joints/b2RevoluteJoint.o \ $(O)/Dynamics/Joints/b2RopeJoint.o \ $(O)/Dynamics/Joints/b2WeldJoint.o \ $(O)/Dynamics/Joints/b2WheelJoint.o \ $(O)/Rope/b2Rope.o all: box2d.a %.o: %.cpp $(CXX) -I. $< -o $@ -O2 -c box2d.a: $(OBJECTS) $(AR) rvs $@ $(OBJECTS) clean: rm box2d.a