//"use strict"; // Implementation details for the 'runtime environment' we generate in // JavaScript. The Runtime object itself is used both during compilation, // and is available at runtime (dynamic compilation). The RuntimeGenerator // helps to create the Runtime object (written so that the Runtime object // itself is as optimized as possible - no unneeded runtime checks). var RuntimeGenerator = { alloc: function(size, type, init, sep, ignoreAlign) { sep = sep || ';'; var ret = type + 'TOP'; if (init) { ret += sep + '_memset(' + type + 'TOP, 0, ' + size + ')'; } ret += sep + type + 'TOP = (' + type + 'TOP + ' + size + ')|0'; if ({{{ QUANTUM_SIZE }}} > 1 && !ignoreAlign) { ret += sep + RuntimeGenerator.alignMemory(type + 'TOP', {{{ QUANTUM_SIZE }}}); } return ret; }, // An allocation that lives as long as the current function call stackAlloc: function(size, sep) { sep = sep || ';'; if (USE_TYPED_ARRAYS === 2) 'STACKTOP = (STACKTOP + STACKTOP|0 % ' + ({{{ QUANTUM_SIZE }}} - (isNumber(size) ? Math.min(size, {{{ QUANTUM_SIZE }}}) : {{{ QUANTUM_SIZE }}})) + ')' + sep; // The stack is always QUANTUM SIZE aligned, so we may not need to force alignment here var ret = RuntimeGenerator.alloc(size, 'STACK', false, sep, USE_TYPED_ARRAYS != 2 || (isNumber(size) && parseInt(size) % {{{ QUANTUM_SIZE }}} == 0)); if (ASSERTIONS) { ret += sep + 'assert(' + asmCoercion('(STACKTOP|0) < (STACK_MAX|0)', 'i32') + ')'; } return ret; }, stackEnter: function(initial, force) { if (initial === 0 && SKIP_STACK_IN_SMALL && !force) return ''; var ret = 'var __stackBase__ = ' + (ASM_JS ? '0; __stackBase__ = ' : '') + 'STACKTOP'; if (initial > 0) ret += '; STACKTOP = (STACKTOP + ' + initial + ')|0'; if (USE_TYPED_ARRAYS == 2) { assert(initial % QUANTUM_SIZE == 0); if (ASSERTIONS && QUANTUM_SIZE == 4) { ret += '; assert(' + asmCoercion('!(STACKTOP&3)', 'i32') + ')'; } } if (ASSERTIONS) { ret += '; assert(' + asmCoercion('(STACKTOP|0) < (STACK_MAX|0)', 'i32') + ')'; } if (false) { ret += '; _memset(' + asmCoercion('__stackBase__', 'i32') + ', 0, ' + initial + ')'; } return ret; }, stackExit: function(initial, force) { if (initial === 0 && SKIP_STACK_IN_SMALL && !force) return ''; var ret = ''; if (SAFE_HEAP) { ret += 'var i = __stackBase__; while ((i|0) < (STACKTOP|0)) { SAFE_HEAP_CLEAR(i|0); i = (i+1)|0 }'; } return ret += 'STACKTOP = __stackBase__'; }, // An allocation that cannot normally be free'd (except through sbrk, which once // called, takes control of STATICTOP) staticAlloc: function(size) { var ret = RuntimeGenerator.alloc(size, 'STATIC', INIT_HEAP); if (USE_TYPED_ARRAYS) ret += '; if (STATICTOP >= TOTAL_MEMORY) enlargeMemory();' return ret; }, alignMemory: function(target, quantum) { if (typeof quantum !== 'number') { quantum = '(quantum ? quantum : {{{ QUANTUM_SIZE }}})'; } return target + ' = ' + Runtime.forceAlign(target, quantum); }, // Given two 32-bit unsigned parts of an emulated 64-bit number, combine them into a JS number (double). // Rounding is inevitable if the number is large. This is a particular problem for small negative numbers // (-1 will be rounded!), so handle negatives separately and carefully makeBigInt: function(low, high, unsigned) { var unsignedRet = '(' + asmCoercion(makeSignOp(low, 'i32', 'un', 1, 1), 'float') + '+(' + asmCoercion(makeSignOp(high, 'i32', 'un', 1, 1), 'float') + '*' + asmEnsureFloat(4294967296, 'float') + '))'; var signedRet = '(' + asmCoercion(makeSignOp(low, 'i32', 'un', 1, 1), 'float') + '+(' + asmCoercion(makeSignOp(high, 'i32', 're', 1, 1), 'float') + '*' + asmEnsureFloat(4294967296, 'float') + '))'; if (typeof unsigned === 'string') return '(' + unsigned + ' ? ' + unsignedRet + ' : ' + signedRet + ')'; return unsigned ? unsignedRet : signedRet; } }; function unInline(name_, params) { var src = '(function(' + params + ') { var ret = ' + RuntimeGenerator[name_].apply(null, params) + '; return ret; })'; var ret = eval(src); return ret; } var Runtime = { stackSave: function() { return STACKTOP; }, stackRestore: function(stackTop) { STACKTOP = stackTop; }, forceAlign: function(target, quantum) { quantum = quantum || {{{ QUANTUM_SIZE }}}; if (quantum == 1) return target; if (isNumber(target) && isNumber(quantum)) { return Math.ceil(target/quantum)*quantum; } else if (isNumber(quantum) && isPowerOfTwo(quantum)) { var logg = log2(quantum); return '((((' +target + ')+' + (quantum-1) + ')>>' + logg + ')<<' + logg + ')'; } return 'Math.ceil((' + target + ')/' + quantum + ')*' + quantum; }, isNumberType: function(type) { return type in Runtime.INT_TYPES || type in Runtime.FLOAT_TYPES; }, isPointerType: isPointerType, isStructType: isStructType, INT_TYPES: set('i1', 'i8', 'i16', 'i32', 'i64'), FLOAT_TYPES: set('float', 'double'), // Imprecise bitops utilities or64: function(x, y) { var l = (x | 0) | (y | 0); var h = (Math.round(x / 4294967296) | Math.round(y / 4294967296)) * 4294967296; return l + h; }, and64: function(x, y) { var l = (x | 0) & (y | 0); var h = (Math.round(x / 4294967296) & Math.round(y / 4294967296)) * 4294967296; return l + h; }, xor64: function(x, y) { var l = (x | 0) ^ (y | 0); var h = (Math.round(x / 4294967296) ^ Math.round(y / 4294967296)) * 4294967296; return l + h; }, //! Returns the size of a type, as C/C++ would have it (in 32-bit, for now), in bytes. //! @param type The type, by name. getNativeTypeSize: function(type, quantumSize) { if (Runtime.QUANTUM_SIZE == 1) return 1; var size = { '%i1': 1, '%i8': 1, '%i16': 2, '%i32': 4, '%i64': 8, "%float": 4, "%double": 8 }['%'+type]; // add '%' since float and double confuse Closure compiler as keys, and also spidermonkey as a compiler will remove 's from '_i8' etc if (!size) { if (type.charAt(type.length-1) == '*') { size = Runtime.QUANTUM_SIZE; // A pointer } else if (type[0] == 'i') { var bits = parseInt(type.substr(1)); assert(bits % 8 == 0); size = bits/8; } } return size; }, //! Returns the size of a structure field, as C/C++ would have it (in 32-bit, //! for now). //! @param type The type, by name. getNativeFieldSize: function(type) { return Math.max(Runtime.getNativeTypeSize(type), Runtime.QUANTUM_SIZE); }, dedup: dedup, set: set, // Calculate aligned size, just like C structs should be. TODO: Consider // requesting that compilation be done with #pragma pack(push) /n #pragma pack(1), // which would remove much of the complexity here. calculateStructAlignment: function calculateStructAlignment(type) { type.flatSize = 0; type.alignSize = 0; var diffs = []; var prev = -1; type.flatIndexes = type.fields.map(function(field) { var size, alignSize; if (Runtime.isNumberType(field) || Runtime.isPointerType(field)) { size = Runtime.getNativeTypeSize(field); // pack char; char; in structs, also char[X]s. alignSize = size; } else if (Runtime.isStructType(field)) { size = Types.types[field].flatSize; alignSize = Types.types[field].alignSize; } else if (field[0] == 'b') { // bN, large number field, like a [N x i8] size = field.substr(1)|0; alignSize = 1; } else { throw 'Unclear type in struct: ' + field + ', in ' + type.name_ + ' :: ' + dump(Types.types[type.name_]); } alignSize = type.packed ? 1 : Math.min(alignSize, Runtime.QUANTUM_SIZE); type.alignSize = Math.max(type.alignSize, alignSize); var curr = Runtime.alignMemory(type.flatSize, alignSize); // if necessary, place this on aligned memory type.flatSize = curr + size; if (prev >= 0) { diffs.push(curr-prev); } prev = curr; return curr; }); type.flatSize = Runtime.alignMemory(type.flatSize, type.alignSize); if (diffs.length == 0) { type.flatFactor = type.flatSize; } else if (Runtime.dedup(diffs).length == 1) { type.flatFactor = diffs[0]; } type.needsFlattening = (type.flatFactor != 1); return type.flatIndexes; }, // Given details about a structure, returns its alignment. For example, // generateStructInfo( // [ // ['i32', 'field1'], // ['i8', 'field2'] // ] // ) will return // { field1: 0, field2: 4 } (depending on QUANTUM_SIZE) // // Instead of [type, name], you can also provide just [name]. In that case // it will use type information present in LLVM bitcode. (It is safer to // specify the type though, as it will then check the type.) You must then // also specify the second parameter to generateStructInfo, which is the // LLVM structure name. // // Note that LLVM optimizations can remove some of the debug info generated // by -g. // // Note that you will need the full %struct.* name here at compile time, // but not at runtime. The reason is that during compilation we cannot // simplify the type names yet. At runtime, you can provide either the short // or the full name. // // When providing a typeName, you can generate information for nested // structs, for example, struct = ['field1', { field2: ['sub1', 'sub2', 'sub3'] }, 'field3'] // which represents a structure whose 2nd field is another structure. generateStructInfo: function(struct, typeName, offset) { var type, alignment; if (typeName) { offset = offset || 0; type = (typeof Types === 'undefined' ? Runtime.typeInfo : Types.types)[typeName]; if (!type) return null; if (type.fields.length != struct.length) { printErr('Number of named fields must match the type for ' + typeName + ': possibly duplicate struct names. Cannot return structInfo'); return null; } alignment = type.flatIndexes; } else { var type = { fields: struct.map(function(item) { return item[0] }) }; alignment = Runtime.calculateStructAlignment(type); } var ret = { __size__: type.flatSize }; if (typeName) { struct.forEach(function(item, i) { if (typeof item === 'string') { ret[item] = alignment[i] + offset; } else { // embedded struct var key; for (var k in item) key = k; ret[key] = Runtime.generateStructInfo(item[key], type.fields[i], alignment[i]); } }); } else { struct.forEach(function(item, i) { ret[item[1]] = alignment[i]; }); } return ret; }, dynCall: function(sig, ptr, args) { if (args && args.length) { #if ASSERTIONS assert(args.length == sig.length-1); #endif #if ASM_JS if (!args.splice) args = Array.prototype.slice.call(args); args.splice(0, 0, ptr); return Module['dynCall_' + sig].apply(null, args); #else return FUNCTION_TABLE[ptr].apply(null, args); #endif } else { #if ASSERTIONS assert(sig.length == 1); #endif #if ASM_JS return Module['dynCall_' + sig].call(null, ptr); #else return FUNCTION_TABLE[ptr](); #endif } }, #if ASM_JS functionPointers: new Array(RESERVED_FUNCTION_POINTERS), #endif addFunction: function(func) { #if ASM_JS for (var i = 0; i < Runtime.functionPointers.length; i++) { if (!Runtime.functionPointers[i]) { Runtime.functionPointers[i] = func; return 2 + 2*i; } } throw 'Finished up all reserved function pointers. Use a higher value for RESERVED_FUNCTION_POINTERS.'; #else var table = FUNCTION_TABLE; var ret = table.length; table.push(func); table.push(0); return ret; #endif }, removeFunction: function(index) { #if ASM_JS Runtime.functionPointers[(index-2)/2] = null; #else var table = FUNCTION_TABLE; table[index] = null; #endif }, warnOnce: function(text) { if (!Runtime.warnOnce.shown) Runtime.warnOnce.shown = {}; if (!Runtime.warnOnce.shown[text]) { Runtime.warnOnce.shown[text] = 1; Module.printErr(text); } }, funcWrappers: {}, getFuncWrapper: function(func, sig) { assert(sig); if (!Runtime.funcWrappers[func]) { Runtime.funcWrappers[func] = function() { return Runtime.dynCall(sig, func, arguments); }; } return Runtime.funcWrappers[func]; }, // Returns a processor of UTF. // processCChar() receives characters from a C-like UTF representation and returns JS string fragments. // processJSString() receives a JS string and returns a C-like UTF representation in an array UTF8Processor: function() { var buffer = []; var needed = 0; this.processCChar = function (code) { code = code & 0xff; if (needed) { buffer.push(code); needed--; } if (buffer.length == 0) { if (code < 128) return String.fromCharCode(code); buffer.push(code); if (code > 191 && code < 224) { needed = 1; } else { needed = 2; } return ''; } if (needed > 0) return ''; var c1 = buffer[0]; var c2 = buffer[1]; var c3 = buffer[2]; var ret; if (c1 > 191 && c1 < 224) { ret = String.fromCharCode(((c1 & 31) << 6) | (c2 & 63)); } else { ret = String.fromCharCode(((c1 & 15) << 12) | ((c2 & 63) << 6) | (c3 & 63)); } buffer.length = 0; return ret; } this.processJSString = function(string) { string = unescape(encodeURIComponent(string)); var ret = []; for (var i = 0; i < string.length; i++) { ret.push(string.charCodeAt(i)); } return ret; } }, #if RUNTIME_DEBUG debug: true, // Switch to false at runtime to disable logging at the right times printObjectList: [], prettyPrint: function(arg) { if (typeof arg == 'undefined') return '!UNDEFINED!'; if (typeof arg == 'boolean') arg = arg + 0; if (!arg) return arg; var index = Runtime.printObjectList.indexOf(arg); if (index >= 0) return '<' + arg + '|' + index + '>'; if (arg.toString() == '[object HTMLImageElement]') { return arg + '\n\n'; } if (arg.byteLength) { return '{' + Array.prototype.slice.call(arg, 0, Math.min(arg.length, 400)) + '}'; // Useful for correct arrays, less so for compiled arrays, see the code below for that var buf = new ArrayBuffer(32); var i8buf = new Int8Array(buf); var i16buf = new Int16Array(buf); var f32buf = new Float32Array(buf); switch(arg.toString()) { case '[object Uint8Array]': i8buf.set(arg.subarray(0, 32)); break; case '[object Float32Array]': f32buf.set(arg.subarray(0, 5)); break; case '[object Uint16Array]': i16buf.set(arg.subarray(0, 16)); break; default: alert('unknown array for debugging: ' + arg); throw 'see alert'; } var ret = '{' + arg.byteLength + ':\n'; var arr = Array.prototype.slice.call(i8buf); ret += 'i8:' + arr.toString().replace(/,/g, ',') + '\n'; arr = Array.prototype.slice.call(f32buf, 0, 8); ret += 'f32:' + arr.toString().replace(/,/g, ',') + '}'; return ret; } if (typeof arg == 'object') { Runtime.printObjectList.push(arg); return '<' + arg + '|' + (Runtime.printObjectList.length-1) + '>'; } if (typeof arg == 'number') { if (arg > 0) return '0x' + arg.toString(16) + ' (' + arg + ')'; } return arg; } #endif }; Runtime.stackAlloc = unInline('stackAlloc', ['size']); Runtime.staticAlloc = unInline('staticAlloc', ['size']); Runtime.alignMemory = unInline('alignMemory', ['size', 'quantum']); Runtime.makeBigInt = unInline('makeBigInt', ['low', 'high', 'unsigned']); function getRuntime() { var ret = 'var Runtime = {\n'; for (i in Runtime) { var item = Runtime[i]; ret += ' ' + i + ': '; if (typeof item === 'function') { ret += item.toString(); } else { ret += JSON.stringify(item); } ret += ',\n'; } return ret + ' __dummy__: 0\n}\n'; } // Additional runtime elements, that need preprocessing // Converts a value we have as signed, into an unsigned value. For // example, -1 in int32 would be a very large number as unsigned. function unSign(value, bits, ignore, sig) { if (value >= 0) { return value; } #if CHECK_SIGNS if (!ignore) throw 'UnSign'; #endif return bits <= 32 ? 2*Math.abs(1 << (bits-1)) + value // Need some trickery, since if bits == 32, we are right at the limit of the bits JS uses in bitshifts : Math.pow(2, bits) + value; } // Converts a value we have as unsigned, into a signed value. For // example, 200 in a uint8 would be a negative number. function reSign(value, bits, ignore, sig) { if (value <= 0) { return value; } var half = bits <= 32 ? Math.abs(1 << (bits-1)) // abs is needed if bits == 32 : Math.pow(2, bits-1); #if CHECK_SIGNS var noted = false; #endif if (value >= half && (bits <= 32 || value > half)) { // for huge values, we can hit the precision limit and always get true here. so don't do that // but, in general there is no perfect solution here. With 64-bit ints, we get rounding and errors // TODO: In i64 mode 1, resign the two parts separately and safely #if CHECK_SIGNS if (!ignore) throw 'ReSign'; #endif value = -2*half + value; // Cannot bitshift half, as it may be at the limit of the bits JS uses in bitshifts } #if CHECK_SIGNS // If this is a 32-bit value, then it should be corrected at this point. And, // without CHECK_SIGNS, we would just do the |0 shortcut, so check that that // would indeed give the exact same result. if (bits === 32 && (value|0) !== value && typeof value !== 'boolean') { if (!ignore) throw 'ReSign'; } #endif return value; }