#include #include "Relooper.h" int main() { #define SIZE (10*1024*1024) char *buffer = (char*)malloc(SIZE); Relooper::SetOutputBuffer(buffer, SIZE); Block *b0 = new Block("print('entry'); var label; var state; var decisions = [3, 3, 4, 1, 2, 1, 2, 4, 4, 4, 2, 3, 3, 1, 2]; var index = 0; function check() { if (index == decisions.length) throw 'HALT'; return decisions[index++] }", "the_var"); Block *b1 = new Block("print(1); state = check();", "the_var"); Block *b2 = new Block("print(2); state = check();", "the_var"); Block *b3 = new Block("print(3); state = check();", "the_var"); Block *b4 = new Block("print(4); state = check();", "the_var"); b0->AddBranchTo(b1, NULL); b1->AddBranchTo(b3, NULL); b2->AddBranchTo(b1, NULL); b3->AddBranchTo(b4, NULL); b4->AddBranchTo(b4, NULL); Relooper r; r.AddBlock(b0); r.AddBlock(b1); r.AddBlock(b2); r.AddBlock(b3); r.AddBlock(b4); r.Calculate(b0); printf("\n\n"); r.Render(); puts(buffer); return 1; }