#include #include "Relooper.h" int main() { #define SIZE (10*1024*1024) char *buffer = (char*)malloc(SIZE); Relooper::SetOutputBuffer(buffer, SIZE); Block *b0 = new Block("print('entry'); var label; var state; var decisions = [4, 1, 7, 2, 6, 6, 8]; var index = 0; function check() { if (index == decisions.length) throw 'HALT'; return decisions[index++] }"); Block *b1 = new Block("print(1); state = check();"); Block *b2 = new Block("print(2); state = check();"); Block *b3 = new Block("print(3); state = check();"); Block *b4 = new Block("print(4); state = check();"); Block *b5 = new Block("print(5); state = check();"); Block *b6 = new Block("print(6); state = check();"); Block *b7 = new Block("print(7); state = check();"); Block *b8 = new Block("print(8); state = check();"); b0->AddBranchTo(b5, NULL); b1->AddBranchTo(b3, NULL); b2->AddBranchTo(b1, NULL); b3->AddBranchTo(b8, "state == 8"); b3->AddBranchTo(b1, NULL); b4->AddBranchTo(b3, "state == 3"); b4->AddBranchTo(b1, NULL); b5->AddBranchTo(b6, NULL); b6->AddBranchTo(b7, "state == 7"); b6->AddBranchTo(b1, NULL); b7->AddBranchTo(b2, NULL); b8->AddBranchTo(b4, "state == 4"); b8->AddBranchTo(b2, NULL); Relooper r; r.AddBlock(b0); r.AddBlock(b1); r.AddBlock(b2); r.AddBlock(b3); r.AddBlock(b4); r.AddBlock(b5); r.AddBlock(b6); r.AddBlock(b7); r.AddBlock(b8); r.Calculate(b0); printf("\n\n"); r.Render(); puts(buffer); return 1; }