// === Auto-generated postamble setup entry stuff === if (memoryInitializer) { if (ENVIRONMENT_IS_NODE || ENVIRONMENT_IS_SHELL) { var data = Module['readBinary'](memoryInitializer); #if USE_TYPED_ARRAYS == 2 HEAPU8.set(data, STATIC_BASE); #else allocate(data, 'i8', ALLOC_NONE, STATIC_BASE); #endif } else { addRunDependency('memory initializer'); Browser.asyncLoad(memoryInitializer, function(data) { #if USE_TYPED_ARRAYS == 2 HEAPU8.set(data, STATIC_BASE); #else allocate(data, 'i8', ALLOC_NONE, STATIC_BASE); #endif removeRunDependency('memory initializer'); }, function(data) { throw 'could not load memory initializer ' + memoryInitializer; }); } } function ExitStatus(status) { this.name = "ExitStatus"; this.message = "Program terminated with exit(" + status + ")"; this.status = status; }; ExitStatus.prototype = new Error(); ExitStatus.prototype.constructor = ExitStatus; var initialStackTop; var preloadStartTime = null; var calledMain = false; dependenciesFulfilled = function runCaller() { // If run has never been called, and we should call run (INVOKE_RUN is true, and Module.noInitialRun is not false) if (!Module['calledRun'] && shouldRunNow) run(); if (!Module['calledRun']) dependenciesFulfilled = runCaller; // try this again later, after new deps are fulfilled } Module['callMain'] = Module.callMain = function callMain(args) { assert(runDependencies == 0, 'cannot call main when async dependencies remain! (listen on __ATMAIN__)'); assert(__ATPRERUN__.length == 0, 'cannot call main when preRun functions remain to be called'); args = args || []; ensureInitRuntime(); var argc = args.length+1; function pad() { for (var i = 0; i < {{{ QUANTUM_SIZE }}}-1; i++) { argv.push(0); } } var argv = [allocate(intArrayFromString(Module['thisProgram'] || '/bin/this.program'), 'i8', ALLOC_NORMAL) ]; pad(); for (var i = 0; i < argc-1; i = i + 1) { argv.push(allocate(intArrayFromString(args[i]), 'i8', ALLOC_NORMAL)); pad(); } argv.push(0); argv = allocate(argv, 'i32', ALLOC_NORMAL); initialStackTop = STACKTOP; try { #if BENCHMARK var start = Date.now(); #endif var ret = Module['_main'](argc, argv, 0); #if BENCHMARK Module.realPrint('main() took ' + (Date.now() - start) + ' milliseconds'); #endif // if we're not running an evented main loop, it's time to exit if (!Module['noExitRuntime']) { exit(ret); } } catch(e) { if (e instanceof ExitStatus) { // exit() throws this once it's done to make sure execution // has been stopped completely return; } else if (e == 'SimulateInfiniteLoop') { // running an evented main loop, don't immediately exit Module['noExitRuntime'] = true; return; } else { if (e && typeof e === 'object' && e.stack) Module.printErr('exception thrown: ' + [e, e.stack]); throw e; } } finally { calledMain = true; } } {{GLOBAL_VARS}} function run(args) { args = args || Module['arguments']; if (preloadStartTime === null) preloadStartTime = Date.now(); if (runDependencies > 0) { Module.printErr('run() called, but dependencies remain, so not running'); return; } preRun(); if (runDependencies > 0) return; // a preRun added a dependency, run will be called later if (Module['calledRun']) return; // run may have just been called through dependencies being fulfilled just in this very frame function doRun() { if (Module['calledRun']) return; // run may have just been called while the async setStatus time below was happening Module['calledRun'] = true; ensureInitRuntime(); preMain(); if (ENVIRONMENT_IS_WEB && preloadStartTime !== null) { Module.printErr('pre-main prep time: ' + (Date.now() - preloadStartTime) + ' ms'); } if (Module['_main'] && shouldRunNow) { Module['callMain'](args); } postRun(); } if (Module['setStatus']) { Module['setStatus']('Running...'); setTimeout(function() { setTimeout(function() { Module['setStatus'](''); }, 1); if (!ABORT) doRun(); }, 1); } else { doRun(); } } Module['run'] = Module.run = run; function exit(status) { ABORT = true; EXITSTATUS = status; STACKTOP = initialStackTop; // exit the runtime exitRuntime(); // TODO We should handle this differently based on environment. // In the browser, the best we can do is throw an exception // to halt execution, but in node we could process.exit and // I'd imagine SM shell would have something equivalent. // This would let us set a proper exit status (which // would be great for checking test exit statuses). // https://github.com/kripken/emscripten/issues/1371 // throw an exception to halt the current execution throw new ExitStatus(status); } Module['exit'] = Module.exit = exit; function abort(text) { if (text) { Module.print(text); Module.printErr(text); } ABORT = true; EXITSTATUS = 1; #if ASSERTIONS == 0 var extra = '\nIf this abort() is unexpected, build with -s ASSERTIONS=1 which can give more information.'; #else var extra = ''; #endif throw 'abort() at ' + stackTrace() + extra; } Module['abort'] = Module.abort = abort; // {{PRE_RUN_ADDITIONS}} if (Module['preInit']) { if (typeof Module['preInit'] == 'function') Module['preInit'] = [Module['preInit']]; while (Module['preInit'].length > 0) { Module['preInit'].pop()(); } } // shouldRunNow refers to calling main(), not run(). #if INVOKE_RUN var shouldRunNow = true; #else var shouldRunNow = false; #endif if (Module['noInitialRun']) { shouldRunNow = false; } #if NO_EXIT_RUNTIME Module["noExitRuntime"] = true; #endif run(); // {{POST_RUN_ADDITIONS}} #if BUILD_AS_WORKER var buffer = 0, bufferSize = 0; var inWorkerCall = false, workerResponded = false, workerCallbackId = -1; onmessage = function(msg) { var func = Module['_' + msg.data['funcName']]; if (!func) throw 'invalid worker function to call: ' + msg.data['funcName']; var data = msg.data['data']; if (data) { if (!data.byteLength) data = new Uint8Array(data); if (!buffer || bufferSize < data.length) { if (buffer) _free(buffer); bufferSize = data.length; buffer = _malloc(data.length); } HEAPU8.set(data, buffer); } inWorkerCall = true; workerResponded = false; workerCallbackId = msg.data['callbackId']; if (data) { func(buffer, data.length); } else { func(0, 0); } inWorkerCall = false; } #endif