function headlessCanvas() { return { headless: true, getContext: function(which) { switch(which) { case 'experimental-webgl': { return { /* ClearBufferMask */ DEPTH_BUFFER_BIT : 0x00000100, STENCIL_BUFFER_BIT : 0x00000400, COLOR_BUFFER_BIT : 0x00004000, /* BeginMode */ POINTS : 0x0000, LINES : 0x0001, LINE_LOOP : 0x0002, LINE_STRIP : 0x0003, TRIANGLES : 0x0004, TRIANGLE_STRIP : 0x0005, TRIANGLE_FAN : 0x0006, /* AlphaFunction (not supported in ES20) */ /* NEVER */ /* LESS */ /* EQUAL */ /* LEQUAL */ /* GREATER */ /* NOTEQUAL */ /* GEQUAL */ /* ALWAYS */ /* BlendingFactorDest */ ZERO : 0, ONE : 1, SRC_COLOR : 0x0300, ONE_MINUS_SRC_COLOR : 0x0301, SRC_ALPHA : 0x0302, ONE_MINUS_SRC_ALPHA : 0x0303, DST_ALPHA : 0x0304, ONE_MINUS_DST_ALPHA : 0x0305, /* BlendingFactorSrc */ /* ZERO */ /* ONE */ DST_COLOR : 0x0306, ONE_MINUS_DST_COLOR : 0x0307, SRC_ALPHA_SATURATE : 0x0308, /* SRC_ALPHA */ /* ONE_MINUS_SRC_ALPHA */ /* DST_ALPHA */ /* ONE_MINUS_DST_ALPHA */ /* BlendEquationSeparate */ FUNC_ADD : 0x8006, BLEND_EQUATION : 0x8009, BLEND_EQUATION_RGB : 0x8009, /* same as BLEND_EQUATION */ BLEND_EQUATION_ALPHA : 0x883D, /* BlendSubtract */ FUNC_SUBTRACT : 0x800A, FUNC_REVERSE_SUBTRACT : 0x800B, /* Separate Blend Functions */ BLEND_DST_RGB : 0x80C8, BLEND_SRC_RGB : 0x80C9, BLEND_DST_ALPHA : 0x80CA, BLEND_SRC_ALPHA : 0x80CB, CONSTANT_COLOR : 0x8001, ONE_MINUS_CONSTANT_COLOR : 0x8002, CONSTANT_ALPHA : 0x8003, ONE_MINUS_CONSTANT_ALPHA : 0x8004, BLEND_COLOR : 0x8005, /* Buffer Objects */ ARRAY_BUFFER : 0x8892, ELEMENT_ARRAY_BUFFER : 0x8893, ARRAY_BUFFER_BINDING : 0x8894, ELEMENT_ARRAY_BUFFER_BINDING : 0x8895, STREAM_DRAW : 0x88E0, STATIC_DRAW : 0x88E4, DYNAMIC_DRAW : 0x88E8, BUFFER_SIZE : 0x8764, BUFFER_USAGE : 0x8765, CURRENT_VERTEX_ATTRIB : 0x8626, /* CullFaceMode */ FRONT : 0x0404, BACK : 0x0405, FRONT_AND_BACK : 0x0408, /* DepthFunction */ /* NEVER */ /* LESS */ /* EQUAL */ /* LEQUAL */ /* GREATER */ /* NOTEQUAL */ /* GEQUAL */ /* ALWAYS */ /* EnableCap */ /* TEXTURE_2D */ CULL_FACE : 0x0B44, BLEND : 0x0BE2, DITHER : 0x0BD0, STENCIL_TEST : 0x0B90, DEPTH_TEST : 0x0B71, SCISSOR_TEST : 0x0C11, POLYGON_OFFSET_FILL : 0x8037, SAMPLE_ALPHA_TO_COVERAGE : 0x809E, SAMPLE_COVERAGE : 0x80A0, /* ErrorCode */ NO_ERROR : 0, INVALID_ENUM : 0x0500, INVALID_VALUE : 0x0501, INVALID_OPERATION : 0x0502, OUT_OF_MEMORY : 0x0505, /* FrontFaceDirection */ CW : 0x0900, CCW : 0x0901, /* GetPName */ LINE_WIDTH : 0x0B21, ALIASED_POINT_SIZE_RANGE : 0x846D, ALIASED_LINE_WIDTH_RANGE : 0x846E, CULL_FACE_MODE : 0x0B45, FRONT_FACE : 0x0B46, DEPTH_RANGE : 0x0B70, DEPTH_WRITEMASK : 0x0B72, DEPTH_CLEAR_VALUE : 0x0B73, DEPTH_FUNC : 0x0B74, STENCIL_CLEAR_VALUE : 0x0B91, STENCIL_FUNC : 0x0B92, STENCIL_FAIL : 0x0B94, STENCIL_PASS_DEPTH_FAIL : 0x0B95, STENCIL_PASS_DEPTH_PASS : 0x0B96, STENCIL_REF : 0x0B97, STENCIL_VALUE_MASK : 0x0B93, STENCIL_WRITEMASK : 0x0B98, STENCIL_BACK_FUNC : 0x8800, STENCIL_BACK_FAIL : 0x8801, STENCIL_BACK_PASS_DEPTH_FAIL : 0x8802, STENCIL_BACK_PASS_DEPTH_PASS : 0x8803, STENCIL_BACK_REF : 0x8CA3, STENCIL_BACK_VALUE_MASK : 0x8CA4, STENCIL_BACK_WRITEMASK : 0x8CA5, VIEWPORT : 0x0BA2, SCISSOR_BOX : 0x0C10, /* SCISSOR_TEST */ COLOR_CLEAR_VALUE : 0x0C22, COLOR_WRITEMASK : 0x0C23, UNPACK_ALIGNMENT : 0x0CF5, PACK_ALIGNMENT : 0x0D05, MAX_TEXTURE_SIZE : 0x0D33, MAX_VIEWPORT_DIMS : 0x0D3A, SUBPIXEL_BITS : 0x0D50, RED_BITS : 0x0D52, GREEN_BITS : 0x0D53, BLUE_BITS : 0x0D54, ALPHA_BITS : 0x0D55, DEPTH_BITS : 0x0D56, STENCIL_BITS : 0x0D57, POLYGON_OFFSET_UNITS : 0x2A00, /* POLYGON_OFFSET_FILL */ POLYGON_OFFSET_FACTOR : 0x8038, TEXTURE_BINDING_2D : 0x8069, SAMPLE_BUFFERS : 0x80A8, SAMPLES : 0x80A9, SAMPLE_COVERAGE_VALUE : 0x80AA, SAMPLE_COVERAGE_INVERT : 0x80AB, /* GetTextureParameter */ /* TEXTURE_MAG_FILTER */ /* TEXTURE_MIN_FILTER */ /* TEXTURE_WRAP_S */ /* TEXTURE_WRAP_T */ COMPRESSED_TEXTURE_FORMATS : 0x86A3, /* HintMode */ DONT_CARE : 0x1100, FASTEST : 0x1101, NICEST : 0x1102, /* HintTarget */ GENERATE_MIPMAP_HINT : 0x8192, /* DataType */ BYTE : 0x1400, UNSIGNED_BYTE : 0x1401, SHORT : 0x1402, UNSIGNED_SHORT : 0x1403, INT : 0x1404, UNSIGNED_INT : 0x1405, FLOAT : 0x1406, /* PixelFormat */ DEPTH_COMPONENT : 0x1902, ALPHA : 0x1906, RGB : 0x1907, RGBA : 0x1908, LUMINANCE : 0x1909, LUMINANCE_ALPHA : 0x190A, /* PixelType */ /* UNSIGNED_BYTE */ UNSIGNED_SHORT_4_4_4_4 : 0x8033, UNSIGNED_SHORT_5_5_5_1 : 0x8034, UNSIGNED_SHORT_5_6_5 : 0x8363, /* Shaders */ FRAGMENT_SHADER : 0x8B30, VERTEX_SHADER : 0x8B31, MAX_VERTEX_ATTRIBS : 0x8869, MAX_VERTEX_UNIFORM_VECTORS : 0x8DFB, MAX_VARYING_VECTORS : 0x8DFC, MAX_COMBINED_TEXTURE_IMAGE_UNITS : 0x8B4D, MAX_VERTEX_TEXTURE_IMAGE_UNITS : 0x8B4C, MAX_TEXTURE_IMAGE_UNITS : 0x8872, MAX_FRAGMENT_UNIFORM_VECTORS : 0x8DFD, SHADER_TYPE : 0x8B4F, DELETE_STATUS : 0x8B80, LINK_STATUS : 0x8B82, VALIDATE_STATUS : 0x8B83, ATTACHED_SHADERS : 0x8B85, ACTIVE_UNIFORMS : 0x8B86, ACTIVE_ATTRIBUTES : 0x8B89, SHADING_LANGUAGE_VERSION : 0x8B8C, CURRENT_PROGRAM : 0x8B8D, /* StencilFunction */ NEVER : 0x0200, LESS : 0x0201, EQUAL : 0x0202, LEQUAL : 0x0203, GREATER : 0x0204, NOTEQUAL : 0x0205, GEQUAL : 0x0206, ALWAYS : 0x0207, /* StencilOp */ /* ZERO */ KEEP : 0x1E00, REPLACE : 0x1E01, INCR : 0x1E02, DECR : 0x1E03, INVERT : 0x150A, INCR_WRAP : 0x8507, DECR_WRAP : 0x8508, /* StringName */ VENDOR : 0x1F00, RENDERER : 0x1F01, VERSION : 0x1F02, /* TextureMagFilter */ NEAREST : 0x2600, LINEAR : 0x2601, /* TextureMinFilter */ /* NEAREST */ /* LINEAR */ NEAREST_MIPMAP_NEAREST : 0x2700, LINEAR_MIPMAP_NEAREST : 0x2701, NEAREST_MIPMAP_LINEAR : 0x2702, LINEAR_MIPMAP_LINEAR : 0x2703, /* TextureParameterName */ TEXTURE_MAG_FILTER : 0x2800, TEXTURE_MIN_FILTER : 0x2801, TEXTURE_WRAP_S : 0x2802, TEXTURE_WRAP_T : 0x2803, /* TextureTarget */ TEXTURE_2D : 0x0DE1, TEXTURE : 0x1702, TEXTURE_CUBE_MAP : 0x8513, TEXTURE_BINDING_CUBE_MAP : 0x8514, TEXTURE_CUBE_MAP_POSITIVE_X : 0x8515, TEXTURE_CUBE_MAP_NEGATIVE_X : 0x8516, TEXTURE_CUBE_MAP_POSITIVE_Y : 0x8517, TEXTURE_CUBE_MAP_NEGATIVE_Y : 0x8518, TEXTURE_CUBE_MAP_POSITIVE_Z : 0x8519, TEXTURE_CUBE_MAP_NEGATIVE_Z : 0x851A, MAX_CUBE_MAP_TEXTURE_SIZE : 0x851C, /* TextureUnit */ TEXTURE0 : 0x84C0, TEXTURE1 : 0x84C1, TEXTURE2 : 0x84C2, TEXTURE3 : 0x84C3, TEXTURE4 : 0x84C4, TEXTURE5 : 0x84C5, TEXTURE6 : 0x84C6, TEXTURE7 : 0x84C7, TEXTURE8 : 0x84C8, TEXTURE9 : 0x84C9, TEXTURE10 : 0x84CA, TEXTURE11 : 0x84CB, TEXTURE12 : 0x84CC, TEXTURE13 : 0x84CD, TEXTURE14 : 0x84CE, TEXTURE15 : 0x84CF, TEXTURE16 : 0x84D0, TEXTURE17 : 0x84D1, TEXTURE18 : 0x84D2, TEXTURE19 : 0x84D3, TEXTURE20 : 0x84D4, TEXTURE21 : 0x84D5, TEXTURE22 : 0x84D6, TEXTURE23 : 0x84D7, TEXTURE24 : 0x84D8, TEXTURE25 : 0x84D9, TEXTURE26 : 0x84DA, TEXTURE27 : 0x84DB, TEXTURE28 : 0x84DC, TEXTURE29 : 0x84DD, TEXTURE30 : 0x84DE, TEXTURE31 : 0x84DF, ACTIVE_TEXTURE : 0x84E0, /* TextureWrapMode */ REPEAT : 0x2901, CLAMP_TO_EDGE : 0x812F, MIRRORED_REPEAT : 0x8370, /* Uniform Types */ FLOAT_VEC2 : 0x8B50, FLOAT_VEC3 : 0x8B51, FLOAT_VEC4 : 0x8B52, INT_VEC2 : 0x8B53, INT_VEC3 : 0x8B54, INT_VEC4 : 0x8B55, BOOL : 0x8B56, BOOL_VEC2 : 0x8B57, BOOL_VEC3 : 0x8B58, BOOL_VEC4 : 0x8B59, FLOAT_MAT2 : 0x8B5A, FLOAT_MAT3 : 0x8B5B, FLOAT_MAT4 : 0x8B5C, SAMPLER_2D : 0x8B5E, SAMPLER_CUBE : 0x8B60, /* Vertex Arrays */ VERTEX_ATTRIB_ARRAY_ENABLED : 0x8622, VERTEX_ATTRIB_ARRAY_SIZE : 0x8623, VERTEX_ATTRIB_ARRAY_STRIDE : 0x8624, VERTEX_ATTRIB_ARRAY_TYPE : 0x8625, VERTEX_ATTRIB_ARRAY_NORMALIZED : 0x886A, VERTEX_ATTRIB_ARRAY_POINTER : 0x8645, VERTEX_ATTRIB_ARRAY_BUFFER_BINDING : 0x889F, /* Shader Source */ COMPILE_STATUS : 0x8B81, /* Shader Precision-Specified Types */ LOW_FLOAT : 0x8DF0, MEDIUM_FLOAT : 0x8DF1, HIGH_FLOAT : 0x8DF2, LOW_INT : 0x8DF3, MEDIUM_INT : 0x8DF4, HIGH_INT : 0x8DF5, /* Framebuffer Object. */ FRAMEBUFFER : 0x8D40, RENDERBUFFER : 0x8D41, RGBA4 : 0x8056, RGB5_A1 : 0x8057, RGB565 : 0x8D62, DEPTH_COMPONENT16 : 0x81A5, STENCIL_INDEX : 0x1901, STENCIL_INDEX8 : 0x8D48, DEPTH_STENCIL : 0x84F9, RENDERBUFFER_WIDTH : 0x8D42, RENDERBUFFER_HEIGHT : 0x8D43, RENDERBUFFER_INTERNAL_FORMAT : 0x8D44, RENDERBUFFER_RED_SIZE : 0x8D50, RENDERBUFFER_GREEN_SIZE : 0x8D51, RENDERBUFFER_BLUE_SIZE : 0x8D52, RENDERBUFFER_ALPHA_SIZE : 0x8D53, RENDERBUFFER_DEPTH_SIZE : 0x8D54, RENDERBUFFER_STENCIL_SIZE : 0x8D55, FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE : 0x8CD0, FRAMEBUFFER_ATTACHMENT_OBJECT_NAME : 0x8CD1, FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL : 0x8CD2, FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE : 0x8CD3, COLOR_ATTACHMENT0 : 0x8CE0, DEPTH_ATTACHMENT : 0x8D00, STENCIL_ATTACHMENT : 0x8D20, DEPTH_STENCIL_ATTACHMENT : 0x821A, NONE : 0, FRAMEBUFFER_COMPLETE : 0x8CD5, FRAMEBUFFER_INCOMPLETE_ATTACHMENT : 0x8CD6, FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT : 0x8CD7, FRAMEBUFFER_INCOMPLETE_DIMENSIONS : 0x8CD9, FRAMEBUFFER_UNSUPPORTED : 0x8CDD, FRAMEBUFFER_BINDING : 0x8CA6, RENDERBUFFER_BINDING : 0x8CA7, MAX_RENDERBUFFER_SIZE : 0x84E8, INVALID_FRAMEBUFFER_OPERATION : 0x0506, /* WebGL-specific enums */ UNPACK_FLIP_Y_WEBGL : 0x9240, UNPACK_PREMULTIPLY_ALPHA_WEBGL : 0x9241, CONTEXT_LOST_WEBGL : 0x9242, UNPACK_COLORSPACE_CONVERSION_WEBGL : 0x9243, BROWSER_DEFAULT_WEBGL : 0x9244, items: {}, id: 0, getExtension: function() { return 1 }, createBuffer: function() { var id = this.id++; this.items[id] = { which: 'buffer', }; return id; }, deleteBuffer: function(){}, bindBuffer: function(){}, bufferData: function(){}, getParameter: function(pname) { switch(pname) { case /* GL_VENDOR */ 0x1F00: return 'FakeShellGLVendor'; case /* GL_RENDERER */ 0x1F01: return 'FakeShellGLRenderer'; case /* GL_VERSION */ 0x1F02: return '0.0.1'; case /* GL_MAX_TEXTURE_SIZE */ 0x0D33: return 16384; case /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */ 0x851C: return 16384; case /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */ 0x84FF: return 16; case /* GL_MAX_TEXTURE_IMAGE_UNITS_NV */ 0x8872: return 16; case /* GL_MAX_VERTEX_UNIFORM_VECTORS */ 0x8DFB: return 4096; case /* GL_MAX_FRAGMENT_UNIFORM_VECTORS */ 0x8DFD: return 4096; case /* GL_MAX_VARYING_VECTORS */ 0x8DFC: return 32; case /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */ 0x8B4D: return 32; default: console.log('getParameter ' + pname + '?'); return 0; } }, getSupportedExtensions: function() { return ["OES_texture_float", "OES_standard_derivatives", "EXT_texture_filter_anisotropic", "MOZ_EXT_texture_filter_anisotropic", "MOZ_WEBGL_lose_context", "MOZ_WEBGL_compressed_texture_s3tc", "MOZ_WEBGL_depth_texture"]; }, createShader: function(type) { var id = this.id++; this.items[id] = { which: 'shader', type: type, }; return id; }, getShaderParameter: function(shader, pname) { switch(pname) { case /* GL_SHADER_TYPE */ 0x8B4F: return this.items[shader].type; case /* GL_COMPILE_STATUS */ 0x8B81: return true; default: throw 'getShaderParameter ' + pname; } }, shaderSource: function(){}, compileShader: function(){}, createProgram: function() { var id = this.id++; this.items[id] = { which: 'program', shaders: [], }; return id; }, attachShader: function(program, shader) { this.items[program].shaders.push(shader); }, bindAttribLocation: function(){}, linkProgram: function(){}, getProgramParameter: function(program, pname) { switch(pname) { case /* LINK_STATUS */ 0x8B82: return true; case /* ACTIVE_UNIFORMS */ 0x8B86: return 4; default: throw 'getProgramParameter ' + pname; } }, deleteShader: function(){}, deleteProgram: function(){}, viewport: function(){}, clearColor: function(){}, clearDepth: function(){}, depthFunc: function(){}, enable: function(){}, disable: function(){}, frontFace: function(){}, cullFace: function(){}, activeTexture: function(){}, createTexture: function() { var id = this.id++; this.items[id] = { which: 'texture', }; return id; }, deleteTexture: function(){}, boundTextures: {}, bindTexture: function(target, texture) { this.boundTextures[target] = texture; }, texParameteri: function(){}, pixelStorei: function(){}, texImage2D: function(){}, compressedTexImage2D: function(){}, useProgram: function(){}, getUniformLocation: function() { return null; }, getActiveUniform: function(program, index) { return { size: 1, type: /* INT_VEC3 */ 0x8B54, name: 'activeUniform' + index, }; }, clear: function(){}, uniform4fv: function(){}, uniform1i: function(){}, getAttribLocation: function() { return 1 }, vertexAttribPointer: function(){}, enableVertexAttribArray: function(){}, disableVertexAttribArray: function(){}, drawElements: function(){}, drawArrays: function(){}, depthMask: function(){}, depthRange: function(){}, bufferSubData: function(){}, blendFunc: function(){}, createFramebuffer: function() { var id = this.id++; this.items[id] = { which: 'framebuffer', shaders: [], }; return id; }, bindFramebuffer: function(){}, framebufferTexture2D: function(){}, checkFramebufferStatus: function() { return /* FRAMEBUFFER_COMPLETE */ 0x8CD5; }, createRenderbuffer: function() { var id = this.id++; this.items[id] = { which: 'renderbuffer', shaders: [], }; return id; }, bindRenderbuffer: function(){}, renderbufferStorage: function(){}, framebufferRenderbuffer: function(){}, scissor: function(){}, colorMask: function(){}, lineWidth: function(){}, vertexAttrib4fv: function(){}, }; } case '2d': { return { drawImage: function(){}, getImageData: function(x, y, w, h) { return { width: w, height: h, data: new Uint8ClampedArray(w*h), }; }, save: function(){}, restore: function(){}, fillRect: function(){}, measureText: function() { return 10 }, fillText: function(){}, }; } default: throw 'canvas.getContext: ' + which; } }, requestPointerLock: function() { document.pointerLockElement = document.getElementById('canvas'); window.setTimeout(function() { document.callEventListeners('pointerlockchange'); }); }, exitPointerLock: function(){}, style: {}, eventListeners: {}, addEventListener: function(){}, requestFullScreen: function() { document.fullscreenElement = document.getElementById('canvas'); window.setTimeout(function() { document.callEventListeners('fullscreenchange'); }); }, offsetTop: 0, offsetLeft: 0, // generics classList: { add: function(){}, remove: function(){}, }, }; }