From 2b012610c54da149b480bce7ea3b75480a7b60e9 Mon Sep 17 00:00:00 2001 From: Alon Zakai Date: Wed, 27 Feb 2013 20:58:00 -0500 Subject: cleanups --- src/settings.js | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) (limited to 'src/settings.js') diff --git a/src/settings.js b/src/settings.js index dbce836d..82cbebe4 100644 --- a/src/settings.js +++ b/src/settings.js @@ -166,10 +166,8 @@ var GL_DEBUG = 0; // Print out all calls into WebGL. As with LIBRARY_DEBUG, you var GL_TESTING = 0; // When enabled, sets preserveDrawingBuffer in the context, to allow tests to work (but adds overhead) var GL_MAX_TEMP_BUFFER_SIZE = 2097152; // How large GL emulation temp buffers are var GL_UNSAFE_OPTS = 1; // Enables some potentially-unsafe optimizations in GL emulation code -var FORCE_GL_EMULATION = 0; // Forces inclusion of GL emulation code. This lets you use non-WebGL features - // like clientside data. GL commands that are not in WebGL will automatically - // include this feature, but if you just use pure GLES commands *and* need - // emualation, you will need to enable it manually with this flag. +var FULL_ES2 = 0; // Forces support for all GLES2 features, not just the WebGL-friendly subset. +var FORCE_GL_EMULATION = 0; // Forces inclusion of full GL emulation code. var DISABLE_EXCEPTION_CATCHING = 0; // Disables generating code to actually catch exceptions. If the code you // are compiling does not actually rely on catching exceptions (but the -- cgit v1.2.3-18-g5258