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2014-06-13fix requestAnimationFrame polyfill in proxied workersAlon Zakai
2014-06-13Make sure newly created SDL surfaces have the clip_rect struct members ↵Soeren Balko
populated correctly
2014-06-12prefetch MAX_TEXTURE_IMAGE_UNITSAlon Zakai
2014-06-12test for long-running proxied glAlon Zakai
2014-06-12throttle proxied framesAlon Zakai
2014-06-12remove loggingAlon Zakai
2014-06-12proxy context attributesAlon Zakai
2014-06-12serialize typed arrays properlyAlon Zakai
2014-06-12use === in some gl checksAlon Zakai
2014-06-12fix getImageData crashAlon Zakai
2014-06-12proxy window resizesAlon Zakai
2014-06-11change value of position after seekingSathyanarayanan Gunasekaran
2014-06-11fix bug introduced in 92cab32f5f where we ignore the current offset in a ↵Alon Zakai
file when writing initial data to it
2014-06-11LIBRARY_DEBUG fixAlon Zakai
2014-06-11DETERMINISTIC optionAlon Zakai
2014-06-11Merge pull request #2417 from juj/emscripten_SDL_SetEventHandlerjuj
Emscripten sdl set event handler
2014-06-09Merge pull request #2406 from juj/typedarray_memfsAlon Zakai
Typedarray memfs
2014-06-09fix uniformMatrix4fv; something (wrong) starting to renderAlon Zakai
2014-06-09fix fixArgs return valueAlon Zakai
2014-06-09call preMainLoop/postMainLoop from glutAlon Zakai
2014-06-10Rename SDL_SetEventHandler from previous commit to ↵Jukka Jylänki
emscripten_SDL_SetEventHandler to reflect that this is our extension, and add comments.
2014-06-09drawArrays, disableVertexAttribArrayAlon Zakai
2014-06-09misc functionsAlon Zakai
2014-06-09createBuffer, bindBufferAlon Zakai
2014-06-09fix uniform name parsingAlon Zakai
2014-06-09uniform4fvAlon Zakai
2014-06-09useProgramAlon Zakai
2014-06-10Added an additional call: `SDL_SetEventHandler()` to SDL.Michael Bishop
This is not in the official API but it is needed for Mozilla Persona, which makes sure an event handler is on the stack when `navigator.id.request()` is called. Using the standard SDL api, this can never be the case because an SDL app retrieves events from SDL’s event queue independently of when those events are added to the queue (through event handlers that SDL itself registers). With this additional call, apps can receive events directly in response to an actual event handler which will still be on the stack when the event is handled by the SDL-based application.
2014-06-09programs and uniforms stuffAlon Zakai
2014-06-09fix memcpy for ta0 and ta1Alon Zakai
2014-06-09apply library synonyms using wrapper functions, to avoid needing hacks in ↵1.19.2Alon Zakai
the compiler ; 1.19.2
2014-06-09fix environ circularityAlon Zakai
2014-06-09Add a nicer quit message when pressing Ctrl-C to abort an operation in ffdb.Jukka Jylänki
2014-06-06getProgramParameterAlon Zakai
2014-06-06track shaders and their sourcesAlon Zakai
2014-06-06linkProgramAlon Zakai
2014-06-06bindAttribLocationAlon Zakai
2014-06-06attachShader client portionAlon Zakai
2014-06-06createProgram, attachShaderAlon Zakai
2014-06-06getShaderInfoLogAlon Zakai
2014-06-06compileShaderAlon Zakai
2014-06-06remote creators, shaderSourceAlon Zakai
2014-06-06clear, createShaderAlon Zakai
2014-06-06enable, disable, clearcolorAlon Zakai
2014-06-06proxy getExtensionAlon Zakai
2014-06-06prepare to proxy gl commandsAlon Zakai
2014-06-06prefetch extensionsAlon Zakai
2014-06-06prefetch gl before running workerAlon Zakai
2014-06-06recurse on deps_info.json, and remove workaround we needed without thatAlon Zakai
2014-06-06Merge pull request #2403 from guillaumeblanc/incomingAlon Zakai
Fixes glfwGetProcAddress calls that were causing a ReferenceError except...