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2013-03-01do not emit code in a label after a returnfailAlon Zakai
2013-03-01abort on loads from absolute addresses, just like savesAlon Zakai
2013-03-01make intentional faults work in asmAlon Zakai
2013-03-01handle calls to aliases in asmAlon Zakai
2013-02-28do not emit floats from getFastValue divisions, can break asmAlon Zakai
2013-02-28fix insertvalue of undef, fixes s_x_x.test_exceptionsAlon Zakai
2013-02-28simplify audio fix from last commitAlon Zakai
2013-02-28Merge pull request #890 from ehsan/mix_quickloadAlon Zakai
Make Mix_QuickLoad_RAW work again
2013-02-28pthread_key_deleteAlon Zakai
2013-02-28Make Mix_QuickLoad_RAW work againEhsan Akhgari
2013-02-28add missing calloc dependency in gcAlon Zakai
2013-02-28inline by default, now that lto is off by defaultAlon Zakai
2013-02-28translate undef to 0 in toNiceIdent, so it never gets emitted as an identifierAlon Zakai
2013-02-28support multiple arguments to default html print, printErrAlon Zakai
2013-02-27Merge pull request #882 from lptr/function-lookup-from-moduleAlon Zakai
Reverse the order of function lookup in getCFunc() to avoid eval()
2013-02-27Merge pull request #887 from MichaelRiss/glVertex2iAlon Zakai
Add glVertex3i and glVertex2i calls
2013-02-27fix glIs*Alon Zakai
2013-02-27expose current buffers outside of FULL_ES2 - needed for gl emulationAlon Zakai
2013-02-27refactor byteSizeByTypeRoot and use it in FULL_ES2Alon Zakai
2013-02-27cleanupsAlon Zakai
2013-02-27Add client-side vertex attribs and index buffersVladimir Vukicevic
2013-02-27Implement SDL_TEXTINPUTEhsan Akhgari
2013-02-28Add glVertex3i and glVertex2i callsMichael Riss
These are basically just aliases for the glVertex3f function. Javascript seems to convert the integers to float values correctly. However, I did not follow the code path through the immediate mode emulation to know for sure. In my applications it works for "normal", small values (e.g. 1, 500, 1000, ...).
2013-02-27FORCE_GL_EMULATION optionAlon Zakai
2013-02-27properly emit calls to gl passthroughs with 0 params, and test for glErrorAlon Zakai
2013-02-27Merge pull request #884 from vvuk/check-heap-alignAlon Zakai
Add CHECK_HEAP_ALIGN to perform runtime alignment checks
2013-02-27Remove the inner-try again -- not needed at allLorant Pinter
2013-02-27Put back try-catch around closure exported function lookupLorant Pinter
2013-02-27Reverse the order of function lookup in getCFunc() to avoid having to call ↵Lorant Pinter
eval()
2013-02-26Add CHECK_HEAP_ALIGN to perform runtime alignment checksVladimir Vukicevic
Adds a much cheaper CHECK_HEAP_ALIGN option to do heap access alignment checks. Less extensive than SAFE_HEAP, but also much cheaper.
2013-02-27Add a stub pthread_mutex_trylock().Bruce Mitchener
2013-02-26Merge pull request #857 from caiiiycuk/writefdsAlon Zakai
draft implementation for writefds
2013-02-26return 0 in Mix_Init if no flags are provided; this allows ↵Alon Zakai
|while(Mix_Init(0)) Mix_Quit();| to work
2013-02-26Mix_QuitAlon Zakai
2013-02-26Merge branch 'incoming' of github.com:lptr/emscripten into lptr-incomingAlon Zakai
2013-02-26handle missing pthread key-values properlyVladimir Vukicevic
2013-02-26refactor gl detection of attributes from capabilitiesAlon Zakai
2013-02-26emit function table names in SAFE_DYNCALL modeAlon Zakai
2013-02-26show signature in dyncall errors, and simplify approachAlon Zakai
2013-02-26Merge pull request #870 from michaeljbishop/adding-glgetbooleanv-gl-vertex-arrayAlon Zakai
Added support in glGetBooleanv GL_VERTEX_ARRAY.
2013-02-26SAFE_DYNCALLS optionAlon Zakai
2013-02-26do not emit undefined symbol warnings for symbols that only have an inline ↵Alon Zakai
version (like llvm_va_start)
2013-02-26split chunked global initializations over several linesAlon Zakai
2013-02-26add some newlines in very large function tables, to avoid emitting ↵Alon Zakai
ridiculously long lines
2013-02-26do not emit EMSCRIPTEN_GENERATED_FUNCTIONS to the final output, it is just ↵Alon Zakai
needed internally
2013-02-25use preserveDrawingBuffer in gl tests to make them work on latest firefoxAlon Zakai
2013-02-25always replace Math.imul in non-precise i32 mul mode, and disable test for ↵Alon Zakai
that in asm since asm alaways assumes precision
2013-02-25ensure input to HEAP[U]8 is an intAlon Zakai
2013-02-25fix asm.js parsing of memcpyAlon Zakai
2013-02-24do not emit direct multiplies of <32 bit in asm, asm only has 32-bit multiplyAlon Zakai