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Emscripten: An LLVM-to-JavaScript Compiler
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2012-05-01
reuse a buffer for immediate mode rendering
Alon Zakai
2012-05-01
only create a vertexData view if we actually need one
Alon Zakai
2012-05-01
optimize usage of client attributes to avoid allocations
Alon Zakai
2012-05-01
use requestAnimationFrame
Alon Zakai
2012-05-01
cache browser async call helpers
Alon Zakai
2012-05-01
refactor browser lib
Alon Zakai
2012-05-01
correct mouse wheel directions
Alon Zakai
2012-04-30
stub for glPolygonMode
Alon Zakai
2012-04-30
fix warnOnce
Alon Zakai
2012-04-30
clean up activated vertex attrib arrays in renderers, fixes bug with only 1/4...
Alon Zakai
2012-04-30
show missing preloaded image/audio files only once
Alon Zakai
2012-04-29
support mouse wheel events
Alon Zakai
2012-04-29
glVertex3fv
Alon Zakai
2012-04-29
remove unneeded assertion
Alon Zakai
2012-04-29
add unicode output in sdl key events
Alon Zakai
2012-04-29
add slash to dom=>sdl bindings
Alon Zakai
2012-04-29
correct coordinate type in glRotate and add testing
Alon Zakai
2012-04-29
support for fullscreen and pointer lock, and prevent oom from sdl event queue...
Alon Zakai
2012-04-28
some browser debugging stuff
Alon Zakai
2012-04-28
add parents just to be sure in getFastValue - we may get complex statements a...
Alon Zakai
2012-04-28
fix handling of non-float client attributes, and add test_cubegeom_pre3
Alon Zakai
2012-04-28
fix prepareClientAttributes bugs: handle non-packed vertex attributes properly
Alon Zakai
2012-04-28
prettyPrint bools as ints
Alon Zakai
2012-04-28
make debug prettyPrint more accurate on object identities
Alon Zakai
2012-04-27
use start index properly in immediate mode flushing to glDrawElements and glD...
Alon Zakai
2012-04-27
add cubegeom_pre test, a more webgl-friendly cubegeom
Alon Zakai
2012-04-27
handle GL_INFO_LOG_LENGTH
Alon Zakai
2012-04-25
fix glClientActiveTexture
Alon Zakai
2012-04-25
fixes for uniquely naming custom renderers
Alon Zakai
2012-04-25
gl_Color workaround, and add gl_ps test which uses client pointers + a shader
Alon Zakai
2012-04-25
forget current program and buffers if they are destroyed
Alon Zakai
2012-04-25
fix a_texCoord* usage, and use current program texture setup if present ; som...
Alon Zakai
2012-04-25
rename s_texture to u_texture
Alon Zakai
2012-04-24
create unique renderers for user-defined programs
Alon Zakai
2012-04-24
clean up gl emulation flush, remove unneeded and incorrect bindings
Alon Zakai
2012-04-24
refactor immediate mode flushing for both glDrawArrays and glDrawElements
Alon Zakai
2012-04-24
IMG_Init
Alon Zakai
2012-04-24
gix glLoadMatrix and related functions and add testing
Alon Zakai
2012-04-24
refactor client attribute handling
Alon Zakai
2012-04-24
save bound buffers when doing gl emulation
Alon Zakai
2012-04-23
Merge pull request #381 from SiggyBar/library
Alon Zakai
2012-04-23
make gl and library debug options start on, when enabled at compile time
Alon Zakai
2012-04-23
use emulation when a gl*Pointer is used
Alon Zakai
2012-04-23
finish current immediate+shader work, add sdlglshader test
Alon Zakai
2012-04-23
gl refactoring in preparation for mixing shader and fixed-function
Alon Zakai
2012-04-23
remove unneeded dep in gl code
Alon Zakai
2012-04-23
fix gl debug typo
Alon Zakai
2012-04-23
Fix to strtod_l and add test case for strtold.
Sigmund Vik
2012-04-23
Added strtold and strtod_l/strtold_l stubs.
Sigmund Vik
2012-04-22
fix sdl key stuff and more more support
Alon Zakai
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