Age | Commit message (Collapse) | Author |
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glutIdleFunc() is auto-repeating until cancelled.
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Plus minor refactoring.
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I'm doing this in the shell so it benefits everyone, not only glut.
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We need to find the functions defined by this extension for fragment
shaders, and enable it if the shader uses them. Note that this
extension is automatically enabled in GL ES 2.0 but not in WebGL.
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Conflicts:
src/library_gl.js
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indicate that the function created the window successfully ;
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Behdad's glut fixes
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Conflicts:
src/library_gl.js
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Implement SDL_Linked_Version
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