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Author
2012-04-28
make debug prettyPrint more accurate on object identities
Alon Zakai
2012-04-27
use start index properly in immediate mode flushing to glDrawElements and glD...
Alon Zakai
2012-04-27
add cubegeom_pre test, a more webgl-friendly cubegeom
Alon Zakai
2012-04-27
handle GL_INFO_LOG_LENGTH
Alon Zakai
2012-04-25
fix glClientActiveTexture
Alon Zakai
2012-04-25
fixes for uniquely naming custom renderers
Alon Zakai
2012-04-25
gl_Color workaround, and add gl_ps test which uses client pointers + a shader
Alon Zakai
2012-04-25
forget current program and buffers if they are destroyed
Alon Zakai
2012-04-25
fix a_texCoord* usage, and use current program texture setup if present ; som...
Alon Zakai
2012-04-25
rename s_texture to u_texture
Alon Zakai
2012-04-24
create unique renderers for user-defined programs
Alon Zakai
2012-04-24
clean up gl emulation flush, remove unneeded and incorrect bindings
Alon Zakai
2012-04-24
refactor immediate mode flushing for both glDrawArrays and glDrawElements
Alon Zakai
2012-04-24
IMG_Init
Alon Zakai
2012-04-24
gix glLoadMatrix and related functions and add testing
Alon Zakai
2012-04-24
refactor client attribute handling
Alon Zakai
2012-04-24
save bound buffers when doing gl emulation
Alon Zakai
2012-04-23
Merge pull request #381 from SiggyBar/library
Alon Zakai
2012-04-23
make gl and library debug options start on, when enabled at compile time
Alon Zakai
2012-04-23
use emulation when a gl*Pointer is used
Alon Zakai
2012-04-23
finish current immediate+shader work, add sdlglshader test
Alon Zakai
2012-04-23
gl refactoring in preparation for mixing shader and fixed-function
Alon Zakai
2012-04-23
remove unneeded dep in gl code
Alon Zakai
2012-04-23
fix gl debug typo
Alon Zakai
2012-04-23
Fix to strtod_l and add test case for strtold.
Sigmund Vik
2012-04-23
Added strtold and strtod_l/strtold_l stubs.
Sigmund Vik
2012-04-22
fix sdl key stuff and more more support
Alon Zakai
2012-04-22
more sdl keys
Alon Zakai
2012-04-21
fix gl shader emulation bug
Alon Zakai
2012-04-21
do not add empty lines for library dependencies already handled
Alon Zakai
2012-04-21
gl debug support for shader sources from useProgram
Alon Zakai
2012-04-21
partial support for llvm_umul_with_overflow_i64
Alon Zakai
2012-04-21
support extraction of i64 values in ta2, and partial support for llvm_uadd_wi...
Alon Zakai
2012-04-21
support SDL_LoadBMP_RW
Alon Zakai
2012-04-20
print hex numbers alongside decimal in gl and library debug
Alon Zakai
2012-04-20
make library and gl debug configurable at runtime, and share the pretty print...
Alon Zakai
2012-04-20
improve gl debug
Alon Zakai
2012-04-20
workaround for suffix EXT in addition to ARB for older gl funcs
Alon Zakai
2012-04-20
make gl debugging switchable at runtime (if GL_DEBUG was set at compile time)
Alon Zakai
2012-04-20
todo for multitextures in client attribute emulation
Alon Zakai
2012-04-20
stub for glGetFloat of GL_FOG_COLOR
Alon Zakai
2012-04-20
refactoring for multiple client textures
Alon Zakai
2012-04-20
optimize strspn and strcspn
Alon Zakai
2012-04-20
VERBOSE option
Alon Zakai
2012-04-19
do not repeat function pointer casting warnings too often
Alon Zakai
2012-04-19
some fake support for gl texture matrix
Alon Zakai
2012-04-19
glColor4fv stub
Alon Zakai
2012-04-19
some color and normal stubs for immediate mode
Alon Zakai
2012-04-19
misc emulation workarounds
Alon Zakai
2012-04-19
clean up immediate mode code and optimize to not use indexes when not necessary
Alon Zakai
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