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AgeCommit message (Expand)Author
2012-04-15more immediate mode refactoringAlon Zakai
2012-04-15refactor immediate mode code in preparation for generalizationAlon Zakai
2012-04-15GL warningsAlon Zakai
2012-04-15assert on immediate mode commands being in begin/endAlon Zakai
2012-04-15small gl cleanupAlon Zakai
2012-04-15start to generalize immediate mode codeAlon Zakai
2012-04-14fix makeSetValue on complex structural types, fixes #386Alon Zakai
2012-04-14support js arrays as inputs in ccallAlon Zakai
2012-04-14copy to pixels in SDL_Blit as well, and warnAlon Zakai
2012-04-14take note of rgba masks when creating sdl surfacesAlon Zakai
2012-04-14remove unneeded this. in gl codeAlon Zakai
2012-04-14improve texture binding in immediate mode emulationAlon Zakai
2012-04-14retrieve pixel data from IMG_Load, for maximum compatibilityAlon Zakai
2012-04-14some empty stubs for glColor callsAlon Zakai
2012-04-14fix and clean up gl matrix callsAlon Zakai
2012-04-14support for GL_TRIANGLE_STRIPAlon Zakai
2012-04-14warn about undefineds in GL_DEBUGAlon Zakai
2012-04-13more gl emulationAlon Zakai
2012-04-13more gl emulation stuffAlon Zakai
2012-04-13--js-library option to make it easy to add additional library_*.js filesAlon Zakai
2012-04-13add final missing parts of webgl specAlon Zakai
2012-04-13sdl pageup/downAlon Zakai
2012-04-13optimize LockSurfaceAlon Zakai
2012-04-13return 0 in SDL_LockSurfaceAlon Zakai
2012-04-13move glu stuffAlon Zakai
2012-04-13refactoring following mergeAlon Zakai
2012-04-13Merge remote-tracking branch 'upstream/incoming' into glmatrixEhsan Akhgari
2012-04-13Assume that the texture is already boundEhsan Akhgari
2012-04-13Implement glPixelStorei out of line so that we can cache the alignmentsEhsan Akhgari
2012-04-13Take the unpack alignment into consideration when determining the number of b...Ehsan Akhgari
2012-04-13misc gl additions and correctionsAlon Zakai
2012-04-13Fix a typoEhsan Akhgari
2012-04-13Make sure that we treat position as a vec3Ehsan Akhgari
2012-04-13Set the matrix data correctlyEhsan Akhgari
2012-04-13Make SDL functions depend onEhsan Akhgari
2012-04-13Hook up the modelview and projection matrices to the renderingEhsan Akhgari
2012-04-13Add some necessary depsEhsan Akhgari
2012-04-13Fix a typoEhsan Akhgari
2012-04-13Create the texture before binding itEhsan Akhgari
2012-04-13Load the immediate mode and matrix libs for glMatrixMode and glLoadIdentity a...Ehsan Akhgari
2012-04-13Implement glutInitWindowPositionEhsan Akhgari
2012-04-13Merge remote-tracking branch 'upstream/incoming' into glmatrixEhsan Akhgari
2012-04-12add glReadPixels and sdl/gl test for itAlon Zakai
2012-04-12add some more gles passthroughsAlon Zakai
2012-04-12support glClearDepthf which calls glClearDepthAlon Zakai
2012-04-12remove unneeded immediate mode codeAlon Zakai
2012-04-12improve gl_debugAlon Zakai
2012-04-12beginnings of immediate mode supportAlon Zakai
2012-04-12SDL_LoadBMPAlon Zakai
2012-04-12add i16 gl_debug supportAlon Zakai