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2012-04-15
more immediate mode refactoring
Alon Zakai
2012-04-15
refactor immediate mode code in preparation for generalization
Alon Zakai
2012-04-15
GL warnings
Alon Zakai
2012-04-15
assert on immediate mode commands being in begin/end
Alon Zakai
2012-04-15
small gl cleanup
Alon Zakai
2012-04-15
start to generalize immediate mode code
Alon Zakai
2012-04-14
fix makeSetValue on complex structural types, fixes #386
Alon Zakai
2012-04-14
support js arrays as inputs in ccall
Alon Zakai
2012-04-14
copy to pixels in SDL_Blit as well, and warn
Alon Zakai
2012-04-14
take note of rgba masks when creating sdl surfaces
Alon Zakai
2012-04-14
remove unneeded this. in gl code
Alon Zakai
2012-04-14
improve texture binding in immediate mode emulation
Alon Zakai
2012-04-14
retrieve pixel data from IMG_Load, for maximum compatibility
Alon Zakai
2012-04-14
some empty stubs for glColor calls
Alon Zakai
2012-04-14
fix and clean up gl matrix calls
Alon Zakai
2012-04-14
support for GL_TRIANGLE_STRIP
Alon Zakai
2012-04-14
warn about undefineds in GL_DEBUG
Alon Zakai
2012-04-13
more gl emulation
Alon Zakai
2012-04-13
more gl emulation stuff
Alon Zakai
2012-04-13
--js-library option to make it easy to add additional library_*.js files
Alon Zakai
2012-04-13
add final missing parts of webgl spec
Alon Zakai
2012-04-13
sdl pageup/down
Alon Zakai
2012-04-13
optimize LockSurface
Alon Zakai
2012-04-13
return 0 in SDL_LockSurface
Alon Zakai
2012-04-13
move glu stuff
Alon Zakai
2012-04-13
refactoring following merge
Alon Zakai
2012-04-13
Merge remote-tracking branch 'upstream/incoming' into glmatrix
Ehsan Akhgari
2012-04-13
Assume that the texture is already bound
Ehsan Akhgari
2012-04-13
Implement glPixelStorei out of line so that we can cache the alignments
Ehsan Akhgari
2012-04-13
Take the unpack alignment into consideration when determining the number of b...
Ehsan Akhgari
2012-04-13
misc gl additions and corrections
Alon Zakai
2012-04-13
Fix a typo
Ehsan Akhgari
2012-04-13
Make sure that we treat position as a vec3
Ehsan Akhgari
2012-04-13
Set the matrix data correctly
Ehsan Akhgari
2012-04-13
Make SDL functions depend on
Ehsan Akhgari
2012-04-13
Hook up the modelview and projection matrices to the rendering
Ehsan Akhgari
2012-04-13
Add some necessary deps
Ehsan Akhgari
2012-04-13
Fix a typo
Ehsan Akhgari
2012-04-13
Create the texture before binding it
Ehsan Akhgari
2012-04-13
Load the immediate mode and matrix libs for glMatrixMode and glLoadIdentity a...
Ehsan Akhgari
2012-04-13
Implement glutInitWindowPosition
Ehsan Akhgari
2012-04-13
Merge remote-tracking branch 'upstream/incoming' into glmatrix
Ehsan Akhgari
2012-04-12
add glReadPixels and sdl/gl test for it
Alon Zakai
2012-04-12
add some more gles passthroughs
Alon Zakai
2012-04-12
support glClearDepthf which calls glClearDepth
Alon Zakai
2012-04-12
remove unneeded immediate mode code
Alon Zakai
2012-04-12
improve gl_debug
Alon Zakai
2012-04-12
beginnings of immediate mode support
Alon Zakai
2012-04-12
SDL_LoadBMP
Alon Zakai
2012-04-12
add i16 gl_debug support
Alon Zakai
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