Age | Commit message (Collapse) | Author |
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Add CHECK_HEAP_ALIGN to perform runtime alignment checks
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Adds a much cheaper CHECK_HEAP_ALIGN option to do heap access
alignment checks. Less extensive than SAFE_HEAP, but also much
cheaper.
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draft implementation for writefds
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|while(Mix_Init(0)) Mix_Quit();| to work
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Added support in glGetBooleanv GL_VERTEX_ARRAY.
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version (like llvm_va_start)
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ridiculously long lines
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needed internally
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that in asm since asm alaways assumes precision
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- `GL_TEXTURE_COORD_ARRAY`
- `GL_TEXTURE_2D`
- `GL_COLOR_ARRAY`
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Added support for `glFramebufferTexture2DOES`
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since it is now used only when actually needed, which is rare, and the polyfill is very efficient
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Statically allocate the strtok state block so it doesn't trip up our leak detection
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