Age | Commit message (Collapse) | Author |
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that in asm since asm alaways assumes precision
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- `GL_TEXTURE_COORD_ARRAY`
- `GL_TEXTURE_2D`
- `GL_COLOR_ARRAY`
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recommendations.
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Added support for `glFramebufferTexture2DOES`
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since it is now used only when actually needed, which is rare, and the polyfill is very efficient
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- `Mix_Playing`
- `Mix_Pause`
- `Mix_Pause`
- `Mix_Resume`
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Statically allocate the strtok state block so it doesn't trip up our leak detection
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Handle %c in sscanf.
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normally the main name is the only one used
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is not needed and just warns
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detection.
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irregardless of frequency
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Added implementations for
- eglTerminate
- eglDestroySurface
- eglDestroyContext
Stubbed out glTextEnvi
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