Age | Commit message (Collapse) | Author |
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Reverse the order of function lookup in getCFunc() to avoid eval()
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Add glVertex3i and glVertex2i calls
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These are basically just aliases for the glVertex3f function.
Javascript seems to convert the integers to float values correctly.
However, I did not follow the code path through the immediate mode
emulation to know for sure. In my applications it works for "normal", small
values (e.g. 1, 500, 1000, ...).
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Add CHECK_HEAP_ALIGN to perform runtime alignment checks
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- putc is not declared -> replaced by fputc
- puts was used to output the user message which automatically
introduced an unwanted newline between user message and error
description -> replaced by fputs which does not add the newline
Signed-off-by: Michael Riss <Michael.Riss@gmx.de>
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eval()
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Adds a much cheaper CHECK_HEAP_ALIGN option to do heap access
alignment checks. Less extensive than SAFE_HEAP, but also much
cheaper.
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draft implementation for writefds
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|while(Mix_Init(0)) Mix_Quit();| to work
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Added support in glGetBooleanv GL_VERTEX_ARRAY.
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version (like llvm_va_start)
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ridiculously long lines
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needed internally
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that in asm since asm alaways assumes precision
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- `GL_TEXTURE_COORD_ARRAY`
- `GL_TEXTURE_2D`
- `GL_COLOR_ARRAY`
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