aboutsummaryrefslogtreecommitdiff
path: root/src
AgeCommit message (Collapse)Author
2012-07-16handle i64 icmp using processMathOp codeAlon Zakai
2012-07-16handle illegal icmps; fixes #514Alon Zakai
2012-07-16optimize bswapAlon Zakai
2012-07-15remove whitespace at beginning of sscanf, fixes #512Alon Zakai
2012-07-15utf parsing in writeStringToMemory as wellAlon Zakai
2012-07-15freePreloadedMediaOnUse option to free preloaded media on useAlon Zakai
2012-07-15when using SDL for GL, do not keep canvas and contexts for 2D blittingAlon Zakai
2012-07-14make Pointer_stringify utf8-awareAlon Zakai
2012-07-14refactor utf8processingAlon Zakai
2012-07-14utf-8 supportAlon Zakai
2012-07-14Fix keyCodes for ctrl, alt, shiftXingxing Pan
2012-07-13set status message in main loop queueAlon Zakai
2012-07-13Merge pull request #313 from SiggyBar/settings-1Alon Zakai
Fixed M_TWOPI in settings.js
2012-07-13emscripten_push_main_loop_blocker improvementsAlon Zakai
2012-07-12emscripten_push_main_loop_blockerAlon Zakai
2012-07-12Merge pull request #380 from linghuye/masterAlon Zakai
2012-07-12treat pixels of 0 as null in texImage2DAlon Zakai
2012-07-11Merge pull request #508 from nandhp/masterAlon Zakai
Fix SDL_MapRGB and implement SDL_MapRGBA.
2012-07-11Fix SDL_MapRGB and implement SDL_MapRGBA.nandhp
Also provide a test case.
2012-07-09llvm umul|add intrinsicsAlon Zakai
2012-07-09Add llvm_uadd_with_overflow_i8 functionAleksander Guryanov
2012-07-08fix for getFastValue with subtracting a negativeAlon Zakai
2012-07-07refactor tex[Sub]Image2DAlon Zakai
2012-07-07support for float texturesAlon Zakai
2012-07-07make glut set the global context properly so webgl extensions are initializedAlon Zakai
2012-07-05bind attribute 0 to position in auto-generated shadersAlon Zakai
2012-07-05bind attribute 0 to user-defined programs when it is freeAlon Zakai
2012-07-05export Browser.pauseMainLoop|resumeMainLoopAlon Zakai
2012-07-04remove unneeded byte padding in global allocations of individual number typesAlon Zakai
2012-07-04fix a bug with allocate not being told the right number of bytes with single ↵Alon Zakai
double values, and fix one extra byte being needlessly allocated while we are at it
2012-07-04fallbacks for lack of printErrAlon Zakai
2012-07-03support non-GL_UNSIGNED_BYTE in glTexSubImage2D as wellAlon Zakai
2012-07-03support non-GL_UNSIGNED_BYTE texture pixel stylesAlon Zakai
2012-06-29export Browser.requestAnimationFrame since it is useful for general code as wellAlon Zakai
2012-06-27preparatory work for anisotropyAlon Zakai
2012-06-26refactor gl compression ext handlingAlon Zakai
2012-06-26fix potential bug in getRendererAlon Zakai
2012-06-26fix lseek bug with devicesAlon Zakai
2012-06-25refactor Mix_PlayChannel and fix volume for RAWAlon Zakai
2012-06-25Implement Mix_QuickLoad_RAWEhsan Akhgari
2012-06-22Make sure that the distance is positiveEhsan Akhgari
2012-06-22Use component extractorsEhsan Akhgari
2012-06-22Don't hardcode the density into the fragment shader for fogsEhsan Akhgari
Instead, read it in as a uniform, so that the same shader can be reused with different density values.
2012-06-21Merge pull request #487 from ehsan/fogAlon Zakai
Fog support for immediate mode
2012-06-21indentation fixesAlon Zakai
2012-06-21Merge pull request #483 from caiiiycuk/emscripten_fs_apiAlon Zakai
Emscripten filesystem api
2012-06-21quoting for closureAlon Zakai
2012-06-21Avoid creating garbage by allocating stringsEhsan Akhgari
2012-06-21Compute the fog in the fragment shaderEhsan Akhgari
This makes the fog a bit more precise, and matches how native OpenGL calculates the fog value. But it also means that it would be a bit more expensive to calculate because it is calculated once per pixel.
2012-06-21Take the fog into account when caching renderersEhsan Akhgari