Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-12-27 | Fix missing SDL_LockSurface reference | Richard Quirk | |
Prior to this change, when blitting from the screen to a memory buffer the code could throw a "ReferenceError: _SDL_LockSurface is not defined" if SDL_LockSurface was not used elsewhere in the C code. | |||
2013-12-14 | simplifies with alias | Lu Wang | |
2013-12-03 | [SDL Audio] Refactoring Mix_LoadWAV_RW to use new FS API. | John Vilk | |
The old API was causing issues with certain file systems, as the `read` property required the execute bit AND the read bit to be set before it would return `true`. As a side benefit, the new code is simpler and cleaner. | |||
2013-11-26 | naive implement of SDL_LowerBlit | Lu Wang | |
2013-11-19 | [SDL] SDL_JoystickEventState should default to SDL_ENABLE, not SDL_DISABLE. | John Vilk | |
2013-11-16 | Don't throw an exception on SDL_ThreadID() | DopefishJustin | |
2013-11-15 | Merge pull request #1806 from juj/sdl_audio_queueing | juj | |
Sdl audio queueing | |||
2013-11-16 | Add a configuration option Module.SDL_numSimultaneouslyQueuedBuffers to ↵ | Jukka Jylänki | |
allow user code to configure how many SDL audio buffers to keep simultaneously queued up for the audio backend. More buffers means less change of starving (and cracking audio), but increases latency. Fewer buffers lower the latency at the risk of playback glitches. Make minimum audio buffer size 128, which should be way below anything reasonable already. Clean up commented out code. | |||
2013-11-10 | Support SDL audio sample size of 512 samples. Make the SDL audio buffer ↵ | Jukka Jylänki | |
queueing logic more resilient for jitter, and factor out a common parameter 'SDL.audio.numSimultaneouslyQueuedBuffers' that can be used to tune for a good quality<->latency balance. | |||
2013-11-10 | [SDL] Joystick API implementation using HTML5 Gamepad API | John Vilk | |
Works in browsers that implement the working draft of the standard (current Chrome / Firefox stable): http://www.w3.org/TR/2012/WD-gamepad-20120529/#gamepad-interface ...and browsers that implement the editor's draft (current Firefox Nightly): https://dvcs.w3.org/hg/gamepad/raw-file/default/gamepad.html#idl-def-Gamepad Contains unit tests for both event types. | |||
2013-11-06 | Merge pull request #1748 from caiiiycuk/fix_sdl_colors | Alon Zakai | |
Fix SDL_SetColors && SDL_envets | |||
2013-11-04 | Give names to most manually assigned functions in the .js files, in form ↵ | Jukka Jylänki | |
"var x = function()" -> "function x()" so that error stack traces and profiling stack traces are more informative and do not contain anonymous functions. | |||
2013-10-30 | add some more sdl scancodes | Alon Zakai | |
2013-10-31 | Fix handling of backspace SDL scancode. | Bruce Mitchener | |
Fixes #1749. | |||
2013-10-30 | Fix SDL_SetColors && SDL_envets | Aleksander Guryanov | |
2013-10-24 | map depth and stencil buffers activation from SDL to WebGL | Antoine Lambert | |
2013-10-23 | Implement SDL_SetVideoMode(0,0, ...) to create the canvas in whatever size ↵ | Jukka Jylänki | |
the <canvas> was in, and not try to resize the canvas to 0x0 pixels. Derive a new test for that from sdl_ogl.c. Fixes #1059. | |||
2013-10-16 | Merge branch 'antialiasing' of github.com:wsmind/emscripten into incoming | Alon Zakai | |
Conflicts: AUTHORS | |||
2013-10-14 | Minor fixes and improvements | Remi Papillie | |
2013-10-14 | Merge branch 'fix-rotozoom' of github.com:fhd/emscripten into incoming | Alon Zakai | |
2013-10-13 | Implemented MSAA for SDL. | Remi Papillie | |
2013-10-13 | Implemented SDL_GL_SetAttribute and SDL_GL_GetAttribute. | Remi Papillie | |
2013-10-03 | Make SDL_rotozoomSurface rotate into the correct direction | Felix H. Dahlke | |
2013-10-01 | fix C_STRUCT usage in sdl | Alon Zakai | |
2013-09-30 | Merge branch 'incoming' of github.com:ngld/emscripten into incoming1.6.4 | Alon Zakai | |
Conflicts: AUTHORS src/library_sdl.js tools/shared.py | |||
2013-09-25 | Replace references to QUANTUM_SIZE with C_STRUCTS equivalents. | ngld | |
2013-09-24 | Fix entire surface alpha blending with SDL_SetAlpha | Richard Quirk | |
2013-09-24 | Hide logging in Web Audio intended mostly for debugging. | Jukka Jylänki | |
2013-09-24 | Fix bug where resuming SDL audio multiple times could cause multiple audio ↵ | Jukka Jylänki | |
event loops to be accumulated. Add a mechanism for avoiding buffer starving a bit better with Web Audio. | |||
2013-09-24 | Document Mozilla Audio Data API is used as a workaround. | Jukka Jylänki | |
2013-09-24 | Adjust SDL Web Audio API backend to make it work on Firefox nightly. Note ↵ | Jukka Jylänki | |
that this path is still disabled for Firefox, since Mozilla Audio Data API gives better sound quality. | |||
2013-09-24 | Explicitly disconnect generated audio buffers with Web Audio API to ↵ | Jukka Jylänki | |
guarantee no resources will be leaked. (not sure if this is necessary, but it uncovered a timing bug, and doesn't hurt to be safe) | |||
2013-09-24 | Fix audio callback overflow problems by avoiding using ↵ | Jukka Jylänki | |
Browser.safeSetTimeout, and instead calling safeSetInterval to control the timing drift explicitly. | |||
2013-09-24 | Improve the Web Audio callback buffer scheduling logic to stay ahead of ↵ | Jukka Jylänki | |
buffer underflow by at least more than one sample block. | |||
2013-09-24 | Fix reporting of silence parameter in SDL audio api. | Jukka Jylänki | |
2013-09-24 | Fix closure issues with Web Audio support in SDL. | Jukka Jylänki | |
2013-09-24 | Improve SDL_OpenAudio support to work with the newest Web Audio API spec, ↵ | Jukka Jylänki | |
add better support for different SDL audio formats and sample rates. Add browser test for SDL audio beep sample. | |||
2013-09-24 | Switched to single quotes for consistency. | ILOVEPIE | |
Signed-off-by: ILOVEPIE <thehairyrock@gmail.com> | |||
2013-09-24 | Fixed some stuff I forgot to change. | ILOVEPIE | |
Signed-off-by: ILOVEPIE <thehairyrock@gmail.com> | |||
2013-09-24 | Rewritten with audioBuffers | ILOVEPIE | |
Added myself to AUTHORS Signed-off-by: ILOVEPIE <thehairyrock@gmail.com> | |||
2013-09-24 | Made the WebAudioAPI support slightly more efficient by removing some ↵ | ILOVEPIE | |
unnecessary channels. Signed-off-by: ILOVEPIE <thehairyrock@gmail.com> | |||
2013-09-24 | Added WebAudioAPI output to mixer code | ILOVEPIE | |
2013-09-17 | Updated library_sdl.js | ngld | |
2013-09-13 | tolerate SDL_Delay in workers | Alon Zakai | |
2013-09-11 | listen to blur on the window, not the document, so chrome works | Alon Zakai | |
2013-09-10 | remove no longer necessary preventDefault | Alon Zakai | |
2013-09-10 | fix preventDefault being called after event has been replaced | Alon Zakai | |
2013-09-07 | when Module.screenIsReadOnly is set, do not constantly read the SDL screen ↵ | Alon Zakai | |
pixels | |||
2013-09-07 | some sdl additions | Alon Zakai | |
2013-09-01 | misc in.h and SDL joystick stubs | Anthony Pesch | |