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library_gl.js
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2012-04-18
some vector immediate mode functions
Alon Zakai
2012-04-18
fix shader generator
Alon Zakai
2012-04-18
stub for glBindProgramARB
Alon Zakai
2012-04-18
glGet workaround for GL_MAX_TEXTURE_COORDS
Alon Zakai
2012-04-18
fix typos
Alon Zakai
2012-04-18
make GL emulation automatically look for ARB-less names
Alon Zakai
2012-04-18
make GLEmulation depend on everything, we will be adding a lot more there
Alon Zakai
2012-04-17
handle more shader incompatibilities
Alon Zakai
2012-04-17
more glsl rewriting fixes
Alon Zakai
2012-04-17
fix glsl rewriting
Alon Zakai
2012-04-16
gl todos
Alon Zakai
2012-04-16
handle multiple textures in glsl workarounds
Alon Zakai
2012-04-16
yet more glsl workarounds
Alon Zakai
2012-04-16
more glsl workarounds
Alon Zakai
2012-04-16
gl emulation workarounds for glsl differences
Alon Zakai
2012-04-16
refactor glShaderSource
Alon Zakai
2012-04-16
additional gl emulation support
Alon Zakai
2012-04-16
fix glPopMatrix
Alon Zakai
2012-04-16
only init immediate mode support once
Alon Zakai
2012-04-15
use printErr for gl warnings
Alon Zakai
2012-04-15
add working test_sdl_ogl_p
Alon Zakai
2012-04-15
work towards clientside attributes
Alon Zakai
2012-04-15
more immediate mode refactoring
Alon Zakai
2012-04-15
refactor immediate mode code in preparation for generalization
Alon Zakai
2012-04-15
GL warnings
Alon Zakai
2012-04-15
assert on immediate mode commands being in begin/end
Alon Zakai
2012-04-15
small gl cleanup
Alon Zakai
2012-04-15
start to generalize immediate mode code
Alon Zakai
2012-04-14
remove unneeded this. in gl code
Alon Zakai
2012-04-14
improve texture binding in immediate mode emulation
Alon Zakai
2012-04-14
some empty stubs for glColor calls
Alon Zakai
2012-04-14
fix and clean up gl matrix calls
Alon Zakai
2012-04-14
support for GL_TRIANGLE_STRIP
Alon Zakai
2012-04-13
more gl emulation
Alon Zakai
2012-04-13
more gl emulation stuff
Alon Zakai
2012-04-13
add final missing parts of webgl spec
Alon Zakai
2012-04-13
move glu stuff
Alon Zakai
2012-04-13
refactoring following merge
Alon Zakai
2012-04-13
Merge remote-tracking branch 'upstream/incoming' into glmatrix
Ehsan Akhgari
2012-04-13
Assume that the texture is already bound
Ehsan Akhgari
2012-04-13
Implement glPixelStorei out of line so that we can cache the alignments
Ehsan Akhgari
2012-04-13
Take the unpack alignment into consideration when determining the number of b...
Ehsan Akhgari
2012-04-13
misc gl additions and corrections
Alon Zakai
2012-04-13
Fix a typo
Ehsan Akhgari
2012-04-13
Make sure that we treat position as a vec3
Ehsan Akhgari
2012-04-13
Set the matrix data correctly
Ehsan Akhgari
2012-04-13
Hook up the modelview and projection matrices to the rendering
Ehsan Akhgari
2012-04-13
Add some necessary deps
Ehsan Akhgari
2012-04-13
Fix a typo
Ehsan Akhgari
2012-04-13
Create the texture before binding it
Ehsan Akhgari
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