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library_gl.js
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2012-05-01
reuse a buffer for immediate mode rendering
Alon Zakai
2012-05-01
only create a vertexData view if we actually need one
Alon Zakai
2012-05-01
optimize usage of client attributes to avoid allocations
Alon Zakai
2012-04-30
stub for glPolygonMode
Alon Zakai
2012-04-30
clean up activated vertex attrib arrays in renderers, fixes bug with only 1/4...
Alon Zakai
2012-04-29
glVertex3fv
Alon Zakai
2012-04-29
remove unneeded assertion
Alon Zakai
2012-04-29
correct coordinate type in glRotate and add testing
Alon Zakai
2012-04-28
fix handling of non-float client attributes, and add test_cubegeom_pre3
Alon Zakai
2012-04-28
fix prepareClientAttributes bugs: handle non-packed vertex attributes properly
Alon Zakai
2012-04-27
use start index properly in immediate mode flushing to glDrawElements and glD...
Alon Zakai
2012-04-27
add cubegeom_pre test, a more webgl-friendly cubegeom
Alon Zakai
2012-04-27
handle GL_INFO_LOG_LENGTH
Alon Zakai
2012-04-25
fix glClientActiveTexture
Alon Zakai
2012-04-25
fixes for uniquely naming custom renderers
Alon Zakai
2012-04-25
gl_Color workaround, and add gl_ps test which uses client pointers + a shader
Alon Zakai
2012-04-25
forget current program and buffers if they are destroyed
Alon Zakai
2012-04-25
fix a_texCoord* usage, and use current program texture setup if present ; som...
Alon Zakai
2012-04-25
rename s_texture to u_texture
Alon Zakai
2012-04-24
create unique renderers for user-defined programs
Alon Zakai
2012-04-24
clean up gl emulation flush, remove unneeded and incorrect bindings
Alon Zakai
2012-04-24
refactor immediate mode flushing for both glDrawArrays and glDrawElements
Alon Zakai
2012-04-24
gix glLoadMatrix and related functions and add testing
Alon Zakai
2012-04-24
refactor client attribute handling
Alon Zakai
2012-04-24
save bound buffers when doing gl emulation
Alon Zakai
2012-04-23
make gl and library debug options start on, when enabled at compile time
Alon Zakai
2012-04-23
use emulation when a gl*Pointer is used
Alon Zakai
2012-04-23
finish current immediate+shader work, add sdlglshader test
Alon Zakai
2012-04-23
gl refactoring in preparation for mixing shader and fixed-function
Alon Zakai
2012-04-23
remove unneeded dep in gl code
Alon Zakai
2012-04-23
fix gl debug typo
Alon Zakai
2012-04-21
fix gl shader emulation bug
Alon Zakai
2012-04-21
gl debug support for shader sources from useProgram
Alon Zakai
2012-04-20
workaround for suffix EXT in addition to ARB for older gl funcs
Alon Zakai
2012-04-20
make gl debugging switchable at runtime (if GL_DEBUG was set at compile time)
Alon Zakai
2012-04-20
todo for multitextures in client attribute emulation
Alon Zakai
2012-04-20
stub for glGetFloat of GL_FOG_COLOR
Alon Zakai
2012-04-20
refactoring for multiple client textures
Alon Zakai
2012-04-19
some fake support for gl texture matrix
Alon Zakai
2012-04-19
glColor4fv stub
Alon Zakai
2012-04-19
some color and normal stubs for immediate mode
Alon Zakai
2012-04-19
misc emulation workarounds
Alon Zakai
2012-04-19
clean up immediate mode code and optimize to not use indexes when not necessary
Alon Zakai
2012-04-19
add single-color immediate mode test (with wrong color, but better than nothing)
Alon Zakai
2012-04-19
prepare to support some amount of color-only immediate mode
Alon Zakai
2012-04-19
refactor immediate mode code
Alon Zakai
2012-04-19
tiny cleanup in gl code
Alon Zakai
2012-04-19
[src/library_gl.js]: Added glGetString(GL_SHADING_LANGUAGE_VERSION) ;
Pierre Renaux
2012-04-18
some vector immediate mode functions
Alon Zakai
2012-04-18
fix shader generator
Alon Zakai
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