Age | Commit message (Collapse) | Author |
|
|
|
of a bound buffer between them
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
glDetachShader support and misc. function signature fixes
|
|
|
|
|
|
|
|
These fixes are enough to enable us to start running Cogl based
applications via our sdl backend
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
buffer object is also taken into account.
This fixes a problem where a renderer could be used to draw a
vertex buffer object with a different stride value than the renderer
captured when the renderer was created.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
in FULL_ES2
|
|
|
|
|
|
|
|
|
|
Add glVertex3i and glVertex2i calls
|
|
|
|
|
|
|
|
|
|
|
|
These are basically just aliases for the glVertex3f function.
Javascript seems to convert the integers to float values correctly.
However, I did not follow the code path through the immediate mode
emulation to know for sure. In my applications it works for "normal", small
values (e.g. 1, 500, 1000, ...).
|
|
|