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path: root/src/library_gl.js
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2013-03-31do not fix offsets in renderers; fixes test_gl_renderersAlon Zakai
2013-03-31fix attribute offsets when they start at >0 and there is an array bufferAlon Zakai
2013-03-31do not fix stride in renderersAlon Zakai
2013-03-16When finding renderers in the cache, the stride of the current vertexMichael J. Bishop
2013-03-15optimize away the allocation in glUniformMatrix?fv with count == 1Alon Zakai
2013-03-15optimize away the allocation in glUniform?fv with count == 1Alon Zakai
2013-03-11fix client side GL arrays in FULL_ES2Vladimir Vukicevic
2013-03-11use bufferSubData in FULL_ES2Alon Zakai
2013-03-07FULL_ES2 todoAlon Zakai
2013-03-07use temp buffers for indices in glDrawElements in FULL_ES2Alon Zakai
2013-03-07use temp buffers in FULL_ES2 array buffersAlon Zakai
2013-03-07refactor gl temporary buffer codeAlon Zakai
2013-03-07optimize out creation of new JS objects in each glVertexAttribPointer call in...Alon Zakai
2013-03-07fix FULL_ES2 bug with not taking into account 'first' in glDrawArraysAlon Zakai
2013-03-07gl commentsAlon Zakai
2013-03-07gl whitespace cleanupAlon Zakai
2013-03-02GLImmediate should depend on GLEmulationAlon Zakai
2013-02-27Merge pull request #887 from MichaelRiss/glVertex2iAlon Zakai
2013-02-27fix glIs*Alon Zakai
2013-02-27expose current buffers outside of FULL_ES2 - needed for gl emulationAlon Zakai
2013-02-27refactor byteSizeByTypeRoot and use it in FULL_ES2Alon Zakai
2013-02-27cleanupsAlon Zakai
2013-02-27Add client-side vertex attribs and index buffersVladimir Vukicevic
2013-02-28Add glVertex3i and glVertex2i callsMichael Riss
2013-02-27FORCE_GL_EMULATION optionAlon Zakai
2013-02-27properly emit calls to gl passthroughs with 0 params, and test for glErrorAlon Zakai
2013-02-26refactor gl detection of attributes from capabilitiesAlon Zakai
2013-02-26Merge pull request #870 from michaeljbishop/adding-glgetbooleanv-gl-vertex-arrayAlon Zakai
2013-02-22Added some more symbols to `glGetBooleanv`Michael J. Bishop
2013-02-22Added support in glGetBooleanv GL_VERTEX_ARRAY.Michael J. Bishop
2013-02-22add missing vertex array signaturesAlon Zakai
2013-02-22Merge pull request #869 from michaeljbishop/adding-oes-symbolsAlon Zakai
2013-02-22clean up last renderer when wiping everything out for vaoAlon Zakai
2013-02-22typoAlon Zakai
2013-02-22GL_UNSAFE_OPTS optionAlon Zakai
2013-02-22mark client attributes as modified when we clear for vaosAlon Zakai
2013-02-22wipe out previous vao-related state when binding a vaoAlon Zakai
2013-02-22save client states in vertex array objectsAlon Zakai
2013-02-22Added support for `glFramebufferTexture2DOES`Michael J. Bishop
2013-02-21aliases for OES vertex array functionsAlon Zakai
2013-02-20do not forward enable/disable of GL_TEXTURE_2D to WebGL enable/disable, it is...Alon Zakai
2013-02-20add more glGetIntegerv constantsAlon Zakai
2013-02-20TODO: multiple array buffers in vao (for each vertex attrib pointer separately)Alon Zakai
2013-02-20glGetPointervAlon Zakai
2013-02-20vertex array object support in gl emulationAlon Zakai
2013-02-19warn only once on glTexEnv*Alon Zakai
2013-02-19Added some symbol compatibility for OpenGL1.1.Michael Bishop
2013-02-19Added support for `glFrustumf`.Michael J. Bishop
2013-02-17another gl workaroundAlon Zakai
2013-02-15ensure no writes out of the buffer area in glReadPixelsAlon Zakai